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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    While I can appreciate the direction you're trying to take with this, I'm not comfortable with essentially forcing a RDM to cast Vercure/Verward every 35s (because as you illustrated, that gets you the best return sans procs).

    Utility is supposed to be used when necessary, whereas your suggestion aims to make it part of the rotation. I'd probably just have Acceleration generate mana over 12s or something if we want it to help with mana generation.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    While I can appreciate the direction you're trying to take with this, I'm not comfortable with essentially forcing a RDM to cast Vercure/Verward every 35s (because as you illustrated, that gets you the best return sans procs).

    Utility is supposed to be used when necessary, whereas your suggestion aims to make it part of the rotation. I'd probably just have Acceleration generate mana over 12s or something if we want it to help with mana generation.
    I actually illustrated that you wouldn't do it on cool down. You would only do it if you have 0 procs and would be forced to jolt Ii. Only then would you use it. If you happen to have a proc when accel comes off cool down, nothing changes in our use of acceleration.

    Potencies can be adjusted to make it truly dps nuetral, such as making it 5 mana instead of 7. In which case they would be within 3 potency.
    (0)
    Last edited by Zyneste; 09-12-2019 at 01:34 PM.