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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80

    RDM Skill idea: VerWard to Mirror VerCure and adding Mana Gain with Acceleration Use

    FFXIV's RDM to me will always be about its melee aspect, its balancing of mana and its support qualities. Something that has started to bug me recently has been our lack of a DPS neutral option for healing/shielding ourselves and our lack of black magic influence in our kit. VerCure and VerRaise show a bias towards white magic. I was thinking we could fix both issues if we take inspiration from DNC and WHM for a DPS rebate type of solution on a cool down.


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    VerCure


    2 Second Cast Time. 2.5 second recast. Heal potency of 350. While under the effect of Acceleration, grants 7 white mana and doubles the potency of your next Spell.

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    VerWard

    2 Second Cast time. 2.5 second recast. Places a barrier totaling 10% of the target's HP. Duration 30 seconds. While under the effect of Acceleration, grants 7 Black mana and doubles the potency of your next Spell.

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    I think with the addition of these changes would see allot of small flavor and game-play enhancements. Acceleration would feel much more impactful, giving you a choice every-time you use it. It would even work its way into our optimal rotation when procs aren't going our way and acceleration comes up while having 0 procs. AOE wise it would be like a second swiftcast for Impact every 35 seconds.


    Potency Math for how it would be balanced within the rotation. Remember too, that this can only happen once every 35 seconds under the effect of acceleration.

    Acceleration -> Jolt II -> VerAero/VerThunder. {[~20 potency + 3 Mana] + [250 + 6 mana] } ~= 270 + 9 mana = 351 assuming mana is about ~9 potency.

    Acceleration -> VerCure/VerWard -> VerAero/VerThunder = 310 + 7 mana = 373 assuming mana is about ~9 potency

    Acceleration -> VerStone/VerFire -> VerA/T. {[~20 potency + 3 Mana] + [270 + 9 mana] } ~= 290 + 12 mana = 398 assuming mana is about ~9 potency


    Accel + Jolt II < Accel + VerCure/VerWard < Accel + Verstone/Verfire


    There are just lots of little things I like about this. Having an answer for VerCure in terms of Balance. Rewarded use of support. DPS Neutral Self Survival skill. DPS Rebate. Reopeners would feel really nice. AOE gets Accel use. Acceleration becomes more valuable.

    *Also, I recognize that our current issue is having low DPS, which can be adjusted with Potency and Embolden tweaking, this is just a separate thought for the flavor/game-play of RDM and not about correcting the imbalance of the current meta.
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    Last edited by Zyneste; 09-19-2019 at 06:58 PM.