tbh the kit of the white mage is kinda perfect for him but i felt some stuff needed to be said and changed a bit there. so i'l write what i think it should be to make him better(again this is for fun).
lvl 1-17 fluid aura name changes to water I(its basically water spell with a different name) conjurer stays the same
lvl 18-stone II -remain the same
aero I upgrade to aero II as usual only with a bit smaller potency.
lvl 25- regen.
lvl 30-cure II and present of mind remain the same.
lvl 35- protect-grant 10% mitigation for party member duration 10s cd 45s.
lvl 35 -shell- nulifies all cc for party member duration 10s cd 45s.
lvl 40- reflect-reflect 10% of damage done to target duration 10s cd: 60s.
lvl 40- medica change to cure III.
cure III-restore hp of target and all nearby members.cure potency 350 + regen 100 potency duration 15s.(basically instead of medica II just have the effect on cure III with reduced cure potency)
lvl 45- holy name changed to banish/exorcise(not decided yet) same effect remain.
lvl 46-nothing there , aero II was moved to lvl 18.
lvl 50-benediction remain the same.(can even be renamed to full-life)
medica II removed.
secret of the lily + Afflatus Solace unlocked after job quest of hw.
lvl 52-asylum.
Afflatus Rapture(moved from lvl 76).
lvl 54-aero II becomes dia.
stone II becomes glare.
lvl 56-assize
lvl 58-thin air.
lvl 60-Tetragrammaton removed.
enhanced revival(trait)- reduce mp cost and cast time by 50% and recover hp to 50% for raise.
blood lily unlocks-upon full bloom,increases damage for the next dia/glare by 50% and apply damage to nearby enemies- blood lily is consumed upon use.
lvl 64-dia and glare upgrades to dia II and glare II
lvl 66- Divine Benison name change to nullify.
lvl 70-Temperance moved from lvl 80.
Plenary Indulgence removed.
lvl 72-dia II and glare II upgrades to dia III and glare III.
lvl 74 -endure - allow target to survive a killing blow,duration 20s ,cd:120s(expires upon receiving a deadly hit)
lvl 76 - Afflatus Misery name changed to holy(instead of a flower animation give it white spheres that burst and its pretty much the traditional holy)
bravery- increase damage by 20% for target duration 10s cost:2 lilies ,does not nourish blood lily (to all those rude people that posted,here i thrown you a bone)
lvl 78-enhanced asylum remain the same.
enhanced cure-upon using cure I/cure II/cure III slightly increase lily gauge(can only apply during combat).
lvl 80- re-raise - upon death,target can be revived immediately with 25% hp (without weaken state).duration 60s cd:180s mp cost:3000 cast time:3s
enhanced revival II- remove weaken state from raise and upon successful use, grands lily.(target must accept your raise)
not much change just a swap of names and skills from different places in the kit and a few new skills.
instead of stone/aero III,IV and then dia and glare just directly change to glare/dia from stage II and keep upgrading the potency each stage as usual.
allowing the other stages of aero and stone to be used for a geomancer class if we ever receive one in the future.
that's my idea for the kit and hope you liked it ^^.