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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    My idea for the WHM kit

    tbh the kit of the white mage is kinda perfect for him but i felt some stuff needed to be said and changed a bit there. so i'l write what i think it should be to make him better(again this is for fun).

    lvl 1-17 fluid aura name changes to water I(its basically water spell with a different name) conjurer stays the same

    lvl 18-stone II -remain the same
    aero I upgrade to aero II as usual only with a bit smaller potency.

    lvl 25- regen.

    lvl 30-cure II and present of mind remain the same.

    lvl 35- protect-grant 10% mitigation for party member duration 10s cd 45s.

    lvl 35 -shell- nulifies all cc for party member duration 10s cd 45s.

    lvl 40- reflect-reflect 10% of damage done to target duration 10s cd: 60s.

    lvl 40- medica change to cure III.
    cure III-restore hp of target and all nearby members.cure potency 350 + regen 100 potency duration 15s.(basically instead of medica II just have the effect on cure III with reduced cure potency)

    lvl 45- holy name changed to banish/exorcise(not decided yet) same effect remain.

    lvl 46-nothing there , aero II was moved to lvl 18.

    lvl 50-benediction remain the same.(can even be renamed to full-life)
    medica II removed.
    secret of the lily + Afflatus Solace unlocked after job quest of hw.

    lvl 52-asylum.
    Afflatus Rapture(moved from lvl 76).

    lvl 54-aero II becomes dia.
    stone II becomes glare.

    lvl 56-assize

    lvl 58-thin air.

    lvl 60-Tetragrammaton removed.
    enhanced revival(trait)- reduce mp cost and cast time by 50% and recover hp to 50% for raise.
    blood lily unlocks-upon full bloom,increases damage for the next dia/glare by 50% and apply damage to nearby enemies- blood lily is consumed upon use.

    lvl 64-dia and glare upgrades to dia II and glare II

    lvl 66- Divine Benison name change to nullify.

    lvl 70-Temperance moved from lvl 80.
    Plenary Indulgence removed.

    lvl 72-dia II and glare II upgrades to dia III and glare III.

    lvl 74 -endure - allow target to survive a killing blow,duration 20s ,cd:120s(expires upon receiving a deadly hit)

    lvl 76 - Afflatus Misery name changed to holy(instead of a flower animation give it white spheres that burst and its pretty much the traditional holy)
    bravery- increase damage by 20% for target duration 10s cost:2 lilies ,does not nourish blood lily (to all those rude people that posted,here i thrown you a bone)

    lvl 78-enhanced asylum remain the same.
    enhanced cure-upon using cure I/cure II/cure III slightly increase lily gauge(can only apply during combat).

    lvl 80- re-raise - upon death,target can be revived immediately with 25% hp (without weaken state).duration 60s cd:180s mp cost:3000 cast time:3s
    enhanced revival II- remove weaken state from raise and upon successful use, grands lily.(target must accept your raise)

    not much change just a swap of names and skills from different places in the kit and a few new skills.

    instead of stone/aero III,IV and then dia and glare just directly change to glare/dia from stage II and keep upgrading the potency each stage as usual.
    allowing the other stages of aero and stone to be used for a geomancer class if we ever receive one in the future.

    that's my idea for the kit and hope you liked it ^^.
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    Last edited by CrimsonGunner; 09-10-2019 at 09:21 AM.