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Thread: Tank Fixes

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  1. #1
    Player
    MariaArvana's Avatar
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    Nov 2018
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    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by shao32 View Post
    I don't see how this will make DRK and WAR feel different if delirium is still a thing, WAR gaining more oGCD and both having his fell cleaves working the same, this will makthem both feel even more copy pasted.



    Edge and DA are not the same, not even close, the only thing that have in common is they are the primary MP spender.

    DA old design could have way more applications and mechanics that could be build around it, edge no, DA use to allow us to have a dinamic combo system, on Aoe situations works as a HP drain more that damage and it could be a nice partner to have with edge but nooooo the Devs just ignore DRK feedback like always, want more MP options so DA wasn't so spamy? Don't worry we remove it and we add edge instead, more combos? Pffff you don't need that, here get inner release instead and stare at the same combo again and again and again now with way less oGCD in middle.

    Removing DA was a completi waste, such skill with so many ways to work around substituted by a generic oGCD.
    On bosses, your primary use of of DA was to:
    Buff Soul eater.
    Buff Siphon Strike.
    Buff C&S.
    Buff DP (depending)
    Buff BS.

    Heck, they even removed the DA effect from DM because Yoshi-P knew that the very concept of how they've designed this game would make most serious DRk players outright ignore DM's DA effect due to it being a straight dps loss.

    Notice the similarity between them all? Adding extra damage by spending MP. You know what OGCD(s) DRK has in SHB that does damage by spending MP?
    My point is that DA's primary purpose in SB has been replaced by another OGCD that also fixed the downside to most people's complaints regarding DA. If they wanted to bring DA back, give it a new effect thats more meaningful, as in SB it's primary function and use during bosses was literally a 140 potency OGCD, which EoS & FoS have nicely fixed and replaced.
    (11)
    Last edited by MariaArvana; 09-12-2019 at 04:02 AM.

  2. 09-12-2019 04:54 AM
    Reason
    Redoing it

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MariaArvana View Post
    On bosses, your primary use of of DA was to:
    Buff Soul eater.
    Buff Siphon Strike.
    Buff C&S.
    Buff DP (depending)
    Buff BS.

    Heck, they even removed the DA effect from DM because Yoshi-P knew that the very concept of how they've designed this game would make most serious DRk players outright ignore DM's DA effect due to it being a straight dps loss.

    Notice the similarity between them all? Adding extra damage by spending MP. You know what OGCD(s) DRK has in SHB that does damage by spending MP?
    My point is that DA's primary purpose in SB has been replaced by another OGCD that also fixed the downside to most people's complaints regarding DA. If they wanted to bring DA back, give it a new effect thats more meaningful, as in SB it's primary function and use during bosses was literally a 140 potency OGCD, which EoS & FoS have nicely fixed and replaced.
    And my point is they choose they laziest option because they are short minded.

    DA use to have several uses in the past, one of the bringing combo diversity, the skill himself was pretty important for the job identity, I compare DA to his HW version too in mind and she skill have different purposes on aoe situations so they are not the same, comparing one thing with only a part of the other is not a good way to make comparations.
    ,SB DA design was a mistake in some ways yes but remove the entire mechanic because they have a problem with the rates? They forget what the skill use to bring? It could be a nice partner with edge so darkside wasn't on auto keep mode making the new gauge more useless that the lillis of SB, they could use it to bring more combos as we asked like the HW ones instead of locking us with the soul eater combo all day, they could use it to bring different effects as you toggle his uses with edge but no.

    Removing DA was lazy, short minded and unimaginative way to do things, they don't have any idea how to design DRK and that's why we have all this drama around him.
    (1)
    Last edited by shao32; 09-12-2019 at 05:19 AM.

  4. #4
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    And my point is they choose they laziest option because they are short minded.

    DA use to have several uses in the past, one of the bringing combo diversity, the skill himself was pretty important for the job identity, I compare DA to his HW version too in mind and she skill have different purposes on aoe situations so they are not the same, comparing one thing with only a part of the other is not a good way to make comparations.
    ,SB DA design was a mistake in some ways yes but remove the entire mechanic because they have a problem with the rates? They forget what the skill use to bring? It could be a nice partner with edge so darkside wasn't on auto keep mode making the new gauge more useless that the lillis of SB, they could use it to bring more combos as we asked like the HW ones instead of locking us with the soul eater combo all day, they could use it to bring different effects as you toggle his uses with edge but no.

    Removing DA was lazy, short minded and unimaginative way to do things, they don't have any idea how to design DRK and that's why we have all this drama around him.
    HW DA usage:
    ST > CNS or Soul Eater. oGCD Flat potency.
    AoE > Abyssal Drain. oGCD Flat potency and small heal.

    SB DA usage:
    ST > Syphon, CNS, Soul Eater. oGCD Flat potency.
    AoE > Abyssal Drain. oGCD Flat potency and small heal.

    ShB "DA" usage:
    ST > Edge. oGCD Flat potency.
    AoE > Flood. oGCD Flat potency.

    What DA was in HW was effectively a oGCD potency boost via augmentation. What DA was in SB was effectively a oGCD potency boost via augmentation. What Edge/Flood is in ShB is effectively a oGCD potency attack.
    What changed? Soul Eater is still the primary combo that you press DA/Edge in between. Delirium the combo ender and scourge became a simple high potency attack that doesn't interrupt combos(Blood Spiller), having virtually the same frequency to pad out the Soul Eater monotony. Power Slash didn't exist then and it doesn't exist now without taking over our hotbar space. Healing got removed from Warrior as well since their Steel Cyclone is just potency. This was a global tank design decision to remove both tank's AoE tanking edge over PLD via burst healing.

    All that has happened is DRK turned it's 140 pot boost into a 500 pot attack with more flexibility in it's placement per minute. They removed the spam by halving the uses but more than doubling the power. DRKs Mana space by contrast is much larger allowing more pooling into buff windows.

    The only real gameplay mechanic that was lost was the TBN MP > Blood play and that has no relation to DA.

    DA as a mechanic of turning MP into damage still fundamentally exists. Just not spammy, has a different name, becomes an attack itself instead of a buff, doesn't have additional and often neglected uses like buffing a defensive cooldown that is essentially free now, and doesn't have a requirement of buffing an additional oGCD attack(CnS/DP) since those attacks just became seperate full effect oGCDs (CnS/AD respectively) making Double Weaving much less of a requirement.
    (5)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FallenWings View Post
    snip
    on HW DRK use o have 6956 MP, DA use to cost 1768 efectively having 3 almost 4 uses of DA, without TBN you was able to storage more uses of DA that edges right now, edge it's just more potency that unnecesary increase the punishment of fail TBN.

    you forget on SB DA was usable too with bloodspiller, also you forgeth DA was used always with dark passenger you biggest aoe damage attack with 2 and more targets and on HW it was used with dark dance if the pull still was alive to add some handy doges.

    the main diference betwen HW and SB is on HW you was able to use DA on 1 GCD per combo as much (souleater) on SB you was able to fit DA on 3 GCD in the worse scenary in a row (syphon, souleater and bloodspiller) aka creating a spaming problem since you wasn't able to efectively use you MP on other things thanks to the dark passenger nerf betwen other things. on HW with the regular uses of dark passenger combined the steady economy with the only option of DA on GCD you have pretty room of precast DA and comfy get the desire effect without need of doubleweaving. DA was a multy-purpose tool with primary uses on DPS allowing combo diversity being versatile and a job that sinergice with his own kit, please don't say the DA spam meme was always a thing of DRK since it was SB exclusive thing.

    DA bring diversity depending of you situation, on single target situations use to bring combo diversity, real resource management, diverse uses of you MP combined with dark passenger and the job enjoy a far diversity of GCD, BTW power slash was more common to use on HW so you cann add that to the list in some degree. aoe situations DA was primary used as a self heal since is was better use abyssal drain alone when you don't need inmediate heals, more MP more AD more DPS on both HW na SB, compared to edge and flood that just mimic the same rutine on both single and aoe situations.

    edge/flood are just oversimplification locking DRK to spam the same endedless combo without variety, spaming the only MP option you have without variety, no sinergy of any kind, no preplaning/ management, just nothing, storage and use and don't overflow while the rest of the kit is spam on sight, DA give DRK a way to work that no other job have archive a lot of stuff with just a single buttom and adds a lot of variety and diferent strategicts, in other words make DRK a tactical job and not a mindless TA slave.
    (1)
    Last edited by shao32; 09-13-2019 at 11:23 PM.