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  1. #121
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    If they do a new one I just hope they learn from the past, nothing from pagos should be considered, rolling on stats should not be considered, hydratos progression should not be considered, also no more light grinds good grief lol

    Do consider a progression like Anemos and Pyros, logos should be a bit easier to get then how it was before, besides that the logos system wasn’t all that bad, BA was ok depending on the kind of people you were with cause the sniping of portals was kind of crazy for a bit. Maybe also don’t hide all the good stuff behind bunny boxes
    (3)

  2. #122
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,634
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aomine1992 View Post
    If they do a new one I just hope they learn from the past, nothing from pagos should be considered, rolling on stats should not be considered, hydratos progression should not be considered, also no more light grinds good grief lol

    Do consider a progression like Anemos and Pyros, logos should be a bit easier to get then how it was before, besides that the logos system wasn’t all that bad, BA was ok depending on the kind of people you were with cause the sniping of portals was kind of crazy for a bit. Maybe also don’t hide all the good stuff behind bunny boxes
    RNG stats were awful. I don't know what possessed them to think that was a good idea, especially given how universally despised Titanforge has been in WoW. I wouldn't even mind Light grinds if they were more creative. Unfortunately, it's always devolved into "kill this thing hundreds of times." I know everything will inevitably become grind-y but make it a bit interesting so I'm not bored from the onset.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #123
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The problem is they really need to reconsider when they release the relic steps.

    FFXIV is like many other MMOs. It has periods where there's not much to do, so due to that Relic needs to be released as EARLY AS POSSIBLE (read: With the expansion)

    That way when people inevitably get bored, they can hop over to relic content to fill time.

    SE can also make it a bit grindier because they released it earlier so people have longer to do it.

    And Eureka can die in a fire.

    I don't want content with the developers actively punishing the players for not playing the way the devs intended (Pagos). RNG based gameplay isn't fun. (Pyros stats)

    Quote Originally Posted by TwiibieTwuu View Post
    I liked Eureka. Just wished crystal farming wasn't such a grind. That's something that puts people off content like Eureka.
    I posted a suggestion in the levequest part of the gameplay forum about adding Leves to Eureka esq content that rewards crystals and such.

    Maybe add more helpful items like a crystal cluster which lets you respawn without loosing exp. Elemental shield crystals that apply a temporary damage resistance buff.

    Add a unique exploration pack where we can keep items and potions relevent to the content so they don't clog up our inventory.

    Reduce the mobs needed to spawn fates depending on how many people are in the instance, etc.

    Never actually did finish diadem or BA do people still run them?
    Eureka would have been perfect for levequests! Or if you're max level Crystals or light on the weekly challenge logs.
    (1)
    Last edited by Deceptus; 09-15-2019 at 11:37 AM.

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