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  1. #36
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    Because people mentioned that new content doesn't last very long. And I made a comment that content would have a longer lifespan if it wasnt so
    braindead easy it could all be smashed with 2-3 hours of a patch going live..

    As it stands new content comes out and you actually have to try harder to lose a fight than you do to beat it.. and the thought of upping the difficulty just a touch and people were like omg gordias!!!!
    Addressing a couple of things I read from others.

    Not necessarily. There's nothing there to support that harder content actually lasts longer, especially if you're looking for mass appeal. The extremes, savages and ultimates would tell you people would knock it out quickly and things are back to being dead. Well, let me put it this way: outside of glamour and maybe bragging rights (is that really a thing?), the old savages and ultimates are not progged. Hell, as a tier goes on longer and longer, the harder it is to even start, outside of a static, and when a new tier drops, you're back to square one.

    If anything, Eureka lasts longer than the harder content, and was more accessible, but that doesn't mean it was largely enjoyable. The amount of people running something doesn't exactly mean it was well received, especially if you tack something on at the end to purposely appeal to a certain crowd to entice them (Baldesion Arsenal) into that less desirable stuff. Then you get people to slog through and on paper it'll say % of people did X content. None of that says it was liked.

    As for ridiculous grinds gating progression, this has proven ineffective, too, as ARR relics had been gained in 24 hours. Outside of camping time-gated NMs, this probably would have been the case in Eureka as well. I wouldn't underestimate the people that are willing to put in some serious time for brain dead grind. I'm not even suggesting it'd be remotely close to the majority of people, but there's going to be groups all the same that will then effect other groups of people.

    To make content that lasts does not necessarily mean it needs to be new, just revised and revisited. Since the topic is of Eureka, there are 4 instances: Anemons, Pagos, Pyros and Hydatos. Unless XIV gives us a reason to travel back to these places, there's no reason to go back. There's ample lore to work with in regards to having potential reasons to go back: Sharlayan land, Ascians and the Rejoining are all part of the Isle of Val and the Students of Baldesion. Doing this causes two things immediately: makes older content rejuvenated while adds something more (as opposed to roulettes to run old content; they add nothing new nor rejuvenates them).
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    Last edited by JunseiKei; 09-14-2019 at 09:13 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.