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  1. #81
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sapphire_Dianta View Post
    I'm... kinda confused. Where did all the people who loved Eureka come from all of a sudden? .
    Because people who enjoyed it generally keep to themselves instead of yelling in shout or on forums
    (8)

  2. #82
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    The problem with people who don't have a clue is they can wipe the entire raid. Only takes one mistake at Ozma to wipe everyone.
    I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
    (4)

  3. #83
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RoyalBeef View Post
    I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
    No it's a learning curve and it's not 8 people it's 56 people counting support. One needs to start with frag runs, then do progression and then move on to clears. It's not really that hard if one gets Eureka gear, updates it and then does the clear as intended. For those and I know there are some who would love to be carried by either sniping or joining runs they're not qualified for but that's hard to do that with mechanics that matter.

    If someone drops a meteor in the middle of a group well chances are that run is destined to fail at the final boss.

    I have a number of clears with different alts both on Aether and Crystal. I know the process and for me it is something that was a lot of fun. Savage doesn't interest me in the least.

    The discords did a pretty good job in my opinion although matchmaking should be something that should be done in game.
    (0)
    Last edited by LaylaTsarra; 09-12-2019 at 01:58 AM.

  4. #84
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duskane View Post
    Because people who enjoyed it generally keep to themselves instead of yelling in shout or on forums
    I feel like the ones who do speak out really just speak for BA. Which I'll totally say is the some of the most fun content in the game.

    I'm hoping if they do Eureka 2 Electric Boogaloo that they take what worked well for BA and make that the endgame with our relic.
    (0)

  5. #85
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Duskane View Post
    And these are logical numbers?
    Probably, I'm sure 80-90% would love to log in and get the mail notification.

    "Thanks for Subscribing to FFXIV. Attached is your free Relic and ilvl 475 gear! Again, thank you for subbing!!!"
    (0)

  6. #86
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I liked the concept of Eureka, but I hated doing Anemos, it felt like a glorified Fate grind, but as I understand it, it got better in Pyros and Hydratos. So if they learn from that, then great. I like the idea of levequests of some kind in there, well, more you spawn NM's as part of a group that your group has claim of. Make those NM's interesting and I think this would be a good improvement on any Fate grinding. So we might hunt certain mobs as part of groups.
    (1)

  7. #87
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by RoyalBeef View Post
    I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
    Myself and everyone I raid with think those 2 things are the same. in other words, personal responsibility and group responsibility are the same. You dying due to being unfocused for a few seconds means we have to make up your DPS in the long run of the fight. What ruins the mood entirely is when someone doesnt acknowledge a mistake was made and refuse to adjust.
    (3)

  8. #88
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I personally hated Eureka and I regret the time I spent going through it. Conceptually, its a good idea but it was implemented poorly I feel. Every single final relic was also super ugly and not worth the time grinding them out. BA should also have been joinable outside Eureka imo. It was a huge pain in the rear trying to get into the same instance as everyone doing BA through Discord.
    (3)

  9. #89
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I will say it again, if they nixed the leveling system, or made it more tolerable with quests/dailies to do instead of grind mobs/fates ad nauseum, I wouldn't have minded Eureka.
    (1)

  10. #90
    Player
    Alexalibur's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Problem with the end game is that FFXIV's battle system is absolutely dreadful on its own, and is only enhanced by boss mechanics, and not with the lame content. The rigidness and continuous homogenizing of classes are gonna continue to make this game worse as time will go on.

    SE has so far released non-standard content like Deep Dungeon, Diadem, Eureka and special fights like Steps of Faith, but only Deep Dungeon was somewhat successful, but not for a good reason (reason being that it gives good exp).

    The game is all about DPS and only DPS, yet it gives you no idea how well you're doing, so you gotta rely on other tools or if you're on PS4, other people, to know how well you're doing.

    The helplessness DPS feel in some solo content, the sheer boredom healers deal with in fates due to low damage and infinite survivability, and the braindead rotations tanks do makes it almost impossible to make good content without making them like the standard dungeons where you have a boss fight with dodging, and doing meaningful things. This is why Eureka failed because on paper, killing things should be fun, but in XIV, you spend half the time watching your GCD spin and it's quite frankly dire.
    (4)

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