I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
No it's a learning curve and it's not 8 people it's 56 people counting support. One needs to start with frag runs, then do progression and then move on to clears. It's not really that hard if one gets Eureka gear, updates it and then does the clear as intended. For those and I know there are some who would love to be carried by either sniping or joining runs they're not qualified for but that's hard to do that with mechanics that matter.I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
If someone drops a meteor in the middle of a group well chances are that run is destined to fail at the final boss.
I have a number of clears with different alts both on Aether and Crystal. I know the process and for me it is something that was a lot of fun. Savage doesn't interest me in the least.
The discords did a pretty good job in my opinion although matchmaking should be something that should be done in game.
Last edited by LaylaTsarra; 09-12-2019 at 01:58 AM.
I feel like the ones who do speak out really just speak for BA. Which I'll totally say is the some of the most fun content in the game.
I'm hoping if they do Eureka 2 Electric Boogaloo that they take what worked well for BA and make that the endgame with our relic.
I liked the concept of Eureka, but I hated doing Anemos, it felt like a glorified Fate grind, but as I understand it, it got better in Pyros and Hydratos. So if they learn from that, then great. I like the idea of levequests of some kind in there, well, more you spawn NM's as part of a group that your group has claim of. Make those NM's interesting and I think this would be a good improvement on any Fate grinding. So we might hunt certain mobs as part of groups.
Myself and everyone I raid with think those 2 things are the same. in other words, personal responsibility and group responsibility are the same. You dying due to being unfocused for a few seconds means we have to make up your DPS in the long run of the fight. What ruins the mood entirely is when someone doesnt acknowledge a mistake was made and refuse to adjust.I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
I personally hated Eureka and I regret the time I spent going through it. Conceptually, its a good idea but it was implemented poorly I feel. Every single final relic was also super ugly and not worth the time grinding them out. BA should also have been joinable outside Eureka imo. It was a huge pain in the rear trying to get into the same instance as everyone doing BA through Discord.
I will say it again, if they nixed the leveling system, or made it more tolerable with quests/dailies to do instead of grind mobs/fates ad nauseum, I wouldn't have minded Eureka.
Problem with the end game is that FFXIV's battle system is absolutely dreadful on its own, and is only enhanced by boss mechanics, and not with the lame content. The rigidness and continuous homogenizing of classes are gonna continue to make this game worse as time will go on.
SE has so far released non-standard content like Deep Dungeon, Diadem, Eureka and special fights like Steps of Faith, but only Deep Dungeon was somewhat successful, but not for a good reason (reason being that it gives good exp).
The game is all about DPS and only DPS, yet it gives you no idea how well you're doing, so you gotta rely on other tools or if you're on PS4, other people, to know how well you're doing.
The helplessness DPS feel in some solo content, the sheer boredom healers deal with in fates due to low damage and infinite survivability, and the braindead rotations tanks do makes it almost impossible to make good content without making them like the standard dungeons where you have a boss fight with dodging, and doing meaningful things. This is why Eureka failed because on paper, killing things should be fun, but in XIV, you spend half the time watching your GCD spin and it's quite frankly dire.
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