Quote Originally Posted by ForteNightshade View Post
I have to admit, I particularly ignored all the Stormblood dungeons because they simply had no purpose once they were out of Expert Roulette. The Beast Tribes also fell into that same problem. Once you did their quest chain, there was no reason to ever talk with them again. EXP I guess but Heavensward's relic made both relevant throughout the expansion. That said, I'm not opposed to Eureka... if they actually improve upon it. Just another mindless "kill a bunch of trash and zerg down a NM" would be immensely disappointing.



Could it because the relic chains tend to be uninspired? Both ARR and HW had horrendously tedious grinds, especially the former. Whereas Eureka was essentially a glorified FATE train where all we do is mindless kill mobs that have zero mechanics and aren't much of a threat. Had they taken some of the suggestions people offered following Anemos, like quest chain, hunting logs, possible challenges and etc. I wager there would be far less complaining.
Oh I think they need to add more to something like Eureka than just the fate/nm spawns/kills. I would have been happy to see gathering/crafting allowed for example along with other ways to earn crystals etc. I'm not saying it was perfect but it was different and having 144 players in an open world/zone I found very entertaining personally.

Perhaps they'll take that to heart with the new relic we'll have to wait and see.