I just hope they won't lock anything remotely less grindy behind, well, dozens of hours of grinding, this time around. There needs to be more than just grinding and NM trains from the start.
I do agree that the content should be a little more varied from the get go but, and this might sound elitist, stuff like Baldession Aresenal DEFINITELY should be locked behind a grind of some sort. That place almost requires prior knowledge and experience of how logos skills work and how certain mobs behave which some can be found in the grind that you experienced. I never ran into someone in BA who was as clueless as some of the DF people I meet sometimes. Can you be carried in BA? Of course but the chances of you surviving and making it to the end are really low if you do that.




The problem with people who don't have a clue is they can wipe the entire raid. Only takes one mistake at Ozma to wipe everyone. I certainly hope we get more content like this it was pretty amazing. I don't raid but this although a bit intimidating at first was a blast for me.I do agree that the content should be a little more varied from the get go but, and this might sound elitist, stuff like Baldession Aresenal DEFINITELY should be locked behind a grind of some sort. That place almost requires prior knowledge and experience of how logos skills work and how certain mobs behave which some can be found in the grind that you experienced. I never ran into someone in BA who was as clueless as some of the DF people I meet sometimes. Can you be carried in BA? Of course but the chances of you surviving and making it to the end are really low if you do that.
I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.




No it's a learning curve and it's not 8 people it's 56 people counting support. One needs to start with frag runs, then do progression and then move on to clears. It's not really that hard if one gets Eureka gear, updates it and then does the clear as intended. For those and I know there are some who would love to be carried by either sniping or joining runs they're not qualified for but that's hard to do that with mechanics that matter.I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
If someone drops a meteor in the middle of a group well chances are that run is destined to fail at the final boss.
I have a number of clears with different alts both on Aether and Crystal. I know the process and for me it is something that was a lot of fun. Savage doesn't interest me in the least.
The discords did a pretty good job in my opinion although matchmaking should be something that should be done in game.
Last edited by LaylaTsarra; 09-12-2019 at 01:58 AM.
Myself and everyone I raid with think those 2 things are the same. in other words, personal responsibility and group responsibility are the same. You dying due to being unfocused for a few seconds means we have to make up your DPS in the long run of the fight. What ruins the mood entirely is when someone doesnt acknowledge a mistake was made and refuse to adjust.I don't think oneshot mechanics that rely on 8 people making 0 mistakes are good game design, or fun gameplay wise, especially with randoms. Sure you can use that kind of mechanic occasionally, but I prefer stuff like E2S where you still have personal responsibility, but you don't insta wipe the whole thing when you make a mistake. You will eventually hit enrage if too many mistakes happen, sure, but the mood in parties in that kind of content is usually a lot better than in parties that insta wiped for the 20th time in a row bc someone fked up some mechanic.
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