Quote Originally Posted by Sylvain View Post
So what makes Noct as harder?
I havnt played it much so I can't say.
It can't be the regular shield since, beside the crit factor, they function the same.
Celestial opposition brings more shield as an ogcd. Basically a deploy.

What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

Beside CI being really weak, what else is missing from Noct AST actually?
Noct is weaker due to a few factors

1. Heal to mp ratio is worse on Nocturnal than Diurnal, when Ast has the worst mp economy of the 3 healers this does not help Noct's case in a long protracted fight with no down time (E2S) or progging situations.

2. Neutral Sect is far better on Diurnal than Nocturnal, because SE deemed Nocturnal to have an extra 500 mp cost on Aspected Benefic even with Neutral Sect active so Diurnal gets the same exact effect for 500 less mp which is dumb.

3. Most fights don't need Nocturnal shields, the way Duirnal is currently with Celestial Intersection and Neutral Sect, most fights do not need the constant shields from Nocturnal including some savage fights which is just so bad.

4. Duirnal allows more breathing room for other heals/Dps/cards than Nocturnal does, mob pulls especially big ones rip the Nocturnal shield like tissue paper and you are needing to apply more often, whereas the regen on Duirnal are only reapplied as it falls off freeing up gcds for other heals/dps/cards weaving.