Quote Originally Posted by Sylvain View Post
So what makes Noct as harder?
I havnt played it much so I can't say.
It can't be the regular shield since, beside the crit factor, they function the same.
Celestial opposition brings more shield as an ogcd. Basically a deploy.

What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

Beside CI being really weak, what else is missing from Noct AST actually?
This weekend I went into some page run/clear groups as Noct partly to see how bad it (still) was. My desire to play AST eclipsed my loathing of Nocturnal.

In my humble opinion, Noct AST loses too much without having a basic aoe hot. MP efficiency is a problem because of less tools to regain mana but also expensive MP casts to Aspected spells. That's not a problem when the AST has enough tools to use Aspected as more of a last resort, but right now it feels like we're missing something. If I just had one more cooldown at the ready--possibly by lowering the cooldown on Opposition and Horoscope, reworking Synastry into something powerful enough to warrant a two minute cooldown, and Unconscious to be buffed.

It takes a lot of work to heal/do cards and even then, I feel like it would have been "easier" for me to SCH instead. Less effort, more power.