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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Custom sandals sounds very do-able, if you paint the sandals (item) would the color also apply to the sandal or just the nails though? Might need to make a few variants lol (not a huge issue, I would think- just to consider).

    Not really something I'd ever use but I know a few people who'd love to have more foot stuff (that sounds creepier than it should lol...).

    Slight tangent- and I know what I'm suggesting is probably far more complex than "simply X" but I still think there could be a lot of value out of a white list black list tag system added to the glamour system.

    So like a straw hat and sun glasses would have tags that recognize each other as combine-able, such that you could glamour (or just wear) straw hat to your headgear and glamour sunglasses to your belt or one of your accessories. The end result being you have both items worn at the same time even though they normally take the same slot, or like being able to wear open finger gloves and have nails at the same time. This would relate to nails (foot and hand) in that you could now glamour painted nails to your accessory slots, and also have a custom sandal type glamoured to your foot slot (as you would normally).

    The purpose of the tags is to manage logical rules on priority and combinations (if you had glasses glamoured to your earrings, and both rings, then the system would see that and only show the first one.. no duplication, alternate example if you had a full head piece armor on then the system would see the glasses glamoured on the earrings slot and ignore it). A sort of working example of this would be how you can glamour job exclusive stuff (like AF) onto an armor many jobs can wear (say warrior AF on tank gear) and the system corrects itself by not showing the warrior AF on Paladin (except instead it wont try to stack glasses or other weird things because of tag and prioritization rules, keeping things logical).

    Also I feel that system could add a lot of new things that didn't really fit a slot before like backpacks, badges, belt dangling items (like bags or trophies in witcher 3), tabards, cloaks, and more like items (misc. sort of stuff). And helpfully it wouldn't require the game to send more info than before (since the game already tells other players what their earring glamour is, not sure about belts but if the game shares that then it's a good point of glamour). Finally I think they might be able to use the tag system for breaking down the glamour walls while still keeping a sort of unified vision for each job. Like this cloth tank armor is worn by tanks, but is tagged cloth armor- meaning mages can't need roll it or wear it for stats.. but they could technically "glamour it".
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    Last edited by Shougun; 09-10-2019 at 06:47 AM.