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  1. #8
    Player

    Join Date
    Oct 2011
    Posts
    59
    Was a turn of phrase. Thought the OP was so pointless that it didn't warrant serious discussion tbh.

    Why would the Dev Team waste their time implementing pointless changes to things that aren't broken. You have this horrid habit of trolling old patch notes and poisoning these forums with every petty idea that comes to mind.

    You want to be a designer, or a developer? Go build your own game. Meanwhile stop complaining about stuff from two patches ago that nobody else is worried about.

    If you're honestly concered about training 8 mobs while heading through the mines, or Natalan etc., Then fair enough... But its not hard to figure out that you need only to disband to move locations... 8 people run past one mob in a party it links because it's outnumbered... Makes perfect sense. You have an issue with that then disband; 8 people can now run past the same mob and it won't link at all. Now add the fact that you can attack any claimed mobs and if required you get 8 people vs one mob with no links.

    Ninja edit: I do agree that more AoE crowd control / hate skills would be nice. REALLY nice, actually. Perhaps one low level AoE enmity ability that doesn't inflict damage? And by extension doesn't break sleep/bind? That would allow for more crowd-control options to be implemented in a stacked fashion, increasing mob control and decreasing cluster...ducking?
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    Last edited by AndySolace; 03-22-2012 at 10:19 PM.