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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100

    I feel like the enmity thresholds for gaining hunt credit need adjusting.

    It's become apparent to me at this point that there is a very, VERY large gap between the 60% credit and 100% credit threshold, as I was able to get 60% solo on a ShB S rank as a tank by spamming ranged attacks for maximum enmity with only 30 seconds of combat whereas doing the same thing for four minutes still only got me 60%.

    It also bugs me that there's only 10%, 60%, and 100% as the reward tiers. I think there ought to be at least one tier between each of those as well.
    (2)

  2. #2
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Hunt credit should mimic FATE credit. A solo player SHOULD be able to get full credit EASILY.....as it stands SE screws solo players in hunts which is 100% ridiculous. I agree credit needs adjusting,it has been brokenand 100% unfair for years...the current design needs to be removed completely and replaced with FATE participation/credit ratio.

    its 100% insane that I can help fight a hunt mob solo from the start , cast 50+ spells non stop..and get almost 0 credit!!!HELLO SE!! ...yet a random pt. member can get FULL credit for being in a party and casting 1 spell on a mob for the entire fight.

    fix your broken design today!!!
    (2)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm really not sure why I didn't notice it until now, but it's not uncommon for there to be people who will show up to a S rank hunt, join a party, then tap it and run off and AFK in a corner while everyone else does the work.

    They do this even at dead hours where it takes several minutes to kill a hunt and it's really obnoxious; particularly because if the hunt decides to target them with a short-ranged mechanic it'll try to run over to them and potentially reset if they're too far away from it.

    I think lowering the threshold for max credit a good deal, but NOT making it party-wide would help discourage this behavior.
    (0)
    Last edited by KageTokage; 09-11-2019 at 01:20 PM.