Thank you in advance
Thank you in advance
What are you looking to macro? The only thing kind of worth making a macro for might be aether manipulate.
As Zerathor said, the only thing worth a macro is Aetherial Manipulation, which in my case I simply use a mouseover & target for easy movement.
/micon "Aetherial Manipulation"
/merror off
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <t>
Last edited by Marc-Vigar; 09-10-2019 at 03:42 AM. Reason: added macro
It is really bad to use macros for battle skills, except maaybe for off-GCD skills, when the macro helps you targeting faster like a macro for Aetherial Manipulation does.
The reason is that macros don't queue. You have to wait for the whole current GCD to finish before you can activate them, this leads to a delay between your skills and you will lose damage.
Another reason is that the /wait command only works with full seconds. The standard GCD is 2.5 seconds, if you plan to macro your rotation in a single button press - just forget it, you will lose half a second or even more between the skills.
Plus such a macro leads to problems with movement, proccs and so on...
However, I am using a similar macro for Aetherial Manpulation like Marc-Vigar, because targeting with controller would be too slow:
/macroicon "Aetherial Manipulation"
/merror
/ac "Aetherial Manipulation" <2>
/ac "Aetherial Manipulation <t>
The "2" is always a tank in my party list, regardless of 4 man, 8 man or 24 man content. This ensures that I always know where the person stays wich I am porting to - close to the boss. Bonus points because getting quick into melee position for dodging mechanics is one of the main reasons to use that skill.
There is the risk of getting cleaved when you are porting to the maintank, but normally I am using this skill only to dodge mechanics and when the boss is casting mechanics he is not cleaving the tank.
Last edited by Tint; 09-10-2019 at 05:15 PM.
A better question is why would you need to macro your spells? BLM is just about the most bare bones basic DPS when it comes to rotations, and it all fits and flows together pretty neatly.
Now, if you're having trouble with, like, hand mobility, or you have poor reaction time, or something else that you're looking for accessibility, you might get more results that you're looking for. Everyone will tell you macros aren't great. But hey. If you genuinely need them to play due to some personal handicap, maybe someone can help.
Are you asking for gameplay or roleplay reasons?
Long story short, no one will offer you a macro for these spells for battle reasons. There may however be some interesting macro's for roleplaying reasons (although if you start casting fire 5 times and use the macro each time, you will soon be told to shut up :')
Yeah the only BLM action that should really be macro'd is Aether Manipulation. An example of mouseover Aether Manip was given above that works just fine. You need this to cast Aether Manip without changing target (alternatively you could focus a specific player in your party and use <f> instead).
As mentioned above it is disadvantageous to macro your core spells due to the fact that they don't queue. To elaborate on this, queuing is where your actions will cast back-to-back with no delay because you activate the ability just before the cooldown (or spell cast) is finished. The action gets "queued" to continue immediately after the current cooldown or cast.
However... macros do not queue like this. The result is that you have to activate a macro'd action after the current cooldown or cast. You are going to lose a fraction of a second to the fact that you, as a human, are incapable of activating the macro exactly when the current cast or cooldown finishes. In addition, you have to add your connection latency to the issue, so in all you will effectively spend a large fraction of a second doing nothing. A queued action does not lose any time this way.
Over the course of a long battle, these fractions of seconds doing nothing builds up and you end up spending a large amount of total time basically doing nothing, resulting in very large losses in DPS.
You want /merror off and /micon at the end, otherwise there's a slightly longer delay before it activates. Furthermore, having it target a designated person is fine in specific situations, though I wouldn't add that unless you're raiding and have a designated target to powerslide to.
To target a specific person, I think it's /ac "Aetherial Manipulation" <#> for party number.
Don't macro combat abilities. They won't queue anymore, which will slow you down considerably.
No good DPS is going to advocate using macros. The rotation for BLM is pretty straightforward and there isn't an excessive amount of button bloat (I can easily fit everything on cross hotbar on a controller). What is causing you to feel as though you need macros?
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