The amount of people who are stepping into the Wolves Den have definitely increased due a number of events. However, there is still a SEVERE lack of player understanding on the ABSOLUTE BASICS of feast mechanics. I'm talking mainly about Medals, and Wolf's Heart.
SO MANY people do not understand that the goal of a feast match, is to reach 600 medals and that's it. It's not about the most kills, its not about who does the most dmg/healing, its literally trying to reach 600 medals, by defeating the enemy team and forcing them to drop half their medals. There are so many people that refuse to pick up medals, most of them new players, that it is causing BOTH veterans and new players alike massive amounts of grief.
But this is simply due to bad implementation of the feast mechanics information. The simple fact that you have to go to a website to figure out how to play feast is atrocious. Why can't you just have that in the game?
A lot of people would prefer a more hands on approach to learning the game mode, myself included. So of course we'd immediately go into the training que and try to learn what's up. But doing this doesn't necessarily explain the fine details of all the feast mechanics. It took me a month of feasting before I found out that the wolf's heart gives mana regen and is not just another adrenaline box. It was the same way when I finally understood culling mechanics.
So my suggestion is simply to introduce a novice hall similar to how there is a novice hall for dungeons. Make this be a REQUIREMENT before they can even ENTER training/ranked ques. You only have to explain the 3 base mechanics of feast pvp, Medals, Boxes, and Culling. THAT'S IT. You don't have to explain how to line of sight, you don't have to explain how to cc and burst a kill target, you don't have to explain how to use quick chat commands, you don't have to do ANY of that, because that's intermediate/advanced level tactics that you should learn by playing the damn game mode. But hiding the BASE mechanics behind a website leads to this state of feast pvp where players will not understand why they are losing their feast matches.
Can you at least somehow restrict queing up until someone actually clicks on the feast website?
It's so frustrating losing games literally because someone doesn't pick up medals. I literally just had a game where we were up 575 medals, and we had THREE, not one, not two, but THREE medal pools on the ground next to us, that our first time garo player will NEVER understand to pick up, because he'd rather learn the game by playing, and not by going to a website to learn about it.
Now, there are people that actively grief by not picking up medals. But that is not the Majority here. I doubt anyone even knows how many medals they're holding through their first 20 matches cause who's going to look at the feast medal counter when you don't give people any reason to?
Thoughts?

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