QQ the amount of dramatic people on this game continues to impress me
QQ the amount of dramatic people on this game continues to impress me
Not just a single dot, 3 more dots, miasma, miasma II, shadowflare. Keeping track of two dots with different timers in an optimized fashion isn’t simply “reapplying dots”, it demands significantly more focus to get right and keep uptime compared to a single dot. In addition to that shadowflare had a CD, needed to be placed and take boss movement into consideration to be delayed/placed accordingly. And miasma II gave us a weaving tool that we actually needed to keep track of because weaving too early was a dps loss, so we had to keep track of that timer too. Instead of the current ruin II shitshow that in many cases isn’t even worth using with single weaves so you end up clipping which feels horrible.
Miasma II also gave the class a unique melee healer flavor which was amazing and that I miss dearly.
People who act like things were as boring are either 99 percentile players with so much skill that the gap between the two is insignificant to them, or simply weren’t pushing the class properly.
It isn’t hard to get an idea, you can run the Sb dummy rotation and compare it to the shb one. You’ll realize that a third of our dps casts (30% ish) were deleted and replaced with more broil. A third!
It’s slightly mitigated in real conditions from the fact our fairy skills need to be weaves now but still.
Last edited by EaMett; 09-10-2019 at 06:08 AM.
Personally, I'd love to "QQ" somewhere else, or more directly to the devs, just a shame the public forums is the only place they gave me to actively voice my complaints, so I'll continue to QQ until the problems are addressed.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Indeed. This has been my experience as well. I've seen healer and dps pop up every so often in Alliance Raid roulette (dps in need seems to be a regular thing for Alliance Raid roulette) or Leveling, but for the most part it is tanks in need at almost all times in most roulettes.
They don't think we needed it apparently.
I like how AoW sounds and is, but I also miss Bane and Shadowflare now.
I feel silly not caring about the DPS removals but we have so much
danged downtime in this game, I want more things to do.
5.0 has been a living snoozefest and I've shelved my heals after getting
SCH/AST to 80. It's sad because I love to heal, but if you don't give me much to
heal...I'm crying myself to sleep spamming 1 button with occasional 2, and risk my life
going smack dab in the middle of mobs to spam 3 lol.
At least WHM gets a stun when they run out there.
Try AST, might as well get in bed and fall asleep, it's much worse...
Edit: Oh we got ED on SCH back so there's my 4 SOMETIMES.
Last edited by Jybril; 09-10-2019 at 09:40 AM.
There's definitely a healer shortage. Making astro plain unfun to play with no new healer class since HW is the main reasons for it.
I called it before the expansion even came out honestly. Was really obvious this was going to happen, I don't know why square didn't forsee it.
I've stopped healing after getting them all to 80 myself. It's just kind of boring now somehow but really, one of my largest complaints is that Broil, Biolysis, Glare, Dia, Malefic and Combust all seem to use the same color palette now. They have different animations, sure, but their palettes are way too similar. It takes a bit of uniqueness away from them and just adds to the bore.
* I fully give permission for any of my written ideas to be used by SE without recognition.
The only way I'd be okay with bane coming back is if they undid the stormblood nerf to it. It's been a pretty useless skill in most situations ever since that nerf was implemented, and is a big reason I don't miss it at all.They don't think we needed it apparently.
I like how AoW sounds and is, but I also miss Bane and Shadowflare now.
I feel silly not caring about the DPS removals but we have so much
danged downtime in this game, I want more things to do.
5.0 has been a living snoozefest and I've shelved my heals after getting
SCH/AST to 80. It's sad because I love to heal, but if you don't give me much to
heal...I'm crying myself to sleep spamming 1 button with occasional 2, and risk my life
going smack dab in the middle of mobs to spam 3 lol.
At least WHM gets a stun when they run out there.
Try AST, might as well get in bed and fall asleep, it's much worse...
Edit: Oh we got ED on SCH back so there's my 4 SOMETIMES.
Funnily enough, while that was the situation at shadowbringers release, i can't say it is anymore. My roulettes are always asking for tanks.
I'm not sure the simplicity is a big draw for FF14. For me the big draw is the legacy of the series having been playing since Mystic Quest and FF4, and how virtually no one in the game industry can compete with how Square does boss design + soundtrack choreography for bosses (especially final bosses) or their JRPG stylized stories.Sure, the mechanics were never as involved as in FF14, which is FF14's big draw, but there's only so far you can push "have people move and stand in the right places" as a metric of challenge. And that's not even getting into how braindead and devoid of engagement 95% of the content in this game is in the way most people play it (not min ilvl, unsync'ing old endgame content, every dungeon evoking the feel of FF13's "The Tube" etc.). When whether I put in 10% or 100% into a piece a content matters not to my success or failure, it makes me wonder "why am I even playing this?"
I think the game's mechanics are just tolerated by a vast majority of the community. They're very lacking, and they're here for other reasons. Doing savage this tier I told my friend this game has some of the worst raid design I've seen in a modern MMO. Where it's like flaming jump ropes where 8 people have to memorize and jump in succession with virtually no RPG elements to it other than arcade jump rope. It's horrid. And just due to the sheer law of large numbers, you throw jump rope at 8 people with a 13 minute list of mechanics and inevitably someone is going to desynchronize, and there's nothing RPG wise any other player can do to put the fight back on track. Especially with the enrage timers.
Healing is most likely just a subset of that same philosophy of making concessions and tolerating certain strange, unintuitive, and often unwanted design decisions because Final Fantasy has always brought so many other things to the table and the mechanics were never its strong point.
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