All and anything green, please. Healers are dreadfully tedious to play in anything that isn't Savage+ prog, EX+ solo healing, or minimum item level.

As to RDM, sure evening out the rDPS could work. However, giving it support that prevents the party from dying to begin with could contribute too, esp. if it also adds to DPS (Wall/Reflect, Ver-Assize).

I find that jobs are more likely to get straight outclassed when they have no different niches of function. RDM's utility is bad as applied, not on the face of things; as has been said, when you have super tight DPS checks, utility that still results in lowered DPS and eats your GCD's isn't useful utility.