Quote Originally Posted by TwiibieTwuu View Post
instead of nerfing MNKs and potentially breaking the (best) class, why not just buff the other classes?
They tried this back in Heavensward. It eventually caused Bard and Machinist to be so overtuned they rendered Casters completely obsolete for all of Creator and a good portion of Deltascape. In fact, the only reason Summoner gained any ground on Machinist was due to ping issues with the latter. Ironically, they panic buffed Summoner 4.1 to solve the Range problem... only to make it better than Black Mage in every way. Basically, if you just keep buffing jobs, power creep inevitably catches up and you cause more damage than you were trying to solve. Furthermore, lowering Monk's damage by 2-3% wouldn't "break" the class. It simply wouldn't be schooling everyone except Black Mage and Dragoon, both of whom also have tuning issues.

As for the topic at hand. Ninja was absolutely the front runner. With an awful, clunky rotation and abysmal damage in a category with two juggernauts, Ninja bordered on being a dead job. At this stage, Red Mage and Summoner need some serious attention. The only thing keeping them remotely relevant at the moment is having a Raise. They're both getting slaughtered by Black mage—who is pulling anywhere from 1,500 to almost 2,000 rDPS ahead of Red mage. My only concern focusing on them is the very real threat a sizable buff to either (or both) poses to the Range DPS, especially Dancer. They're all hanging on by a thread at this point. If Summoner were buffed close enough to compete with Black Mage, you'll very likely see people abandon Bard, Machinist and Dancer completely.

Frankly, the DPS balance is such a complete mess they need to address it all in one fell swoop, and not wait two or three patches buffing a few jobs at a time.