Quote Originally Posted by Sebazy View Post
First priority for a fix is the job design team itself. I'm not going to bash the quality of their work, but rather my problem is that they've kept the team the same since the launch of ARR. In the meantime, the number of jobs and abilities has ballooned and the expectations of the player base have only ever gotten higher with each tier.

They just cannot keep up and their time is evidently stretched way too thinly across the various roles and classes with the last two expansion releases being particularly bad for certain jobs.
Talking with my friend the other night, we were discussing how uncreative a lot of the ShB changes were; in particular Delirium being a IR clone comes to mind. Even a lot of the jobs as a whole feel too simplified. Bard, Astro—though the healers as a whole suffer in this regard. And it all comes down to this. They desperately need some fresh ideas, and frankly, more people to help execute them. Shadowbringer has really highlighted this because I cannot recall a period where so many jobs have been hit or miss.