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  1. #11
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lunavi View Post
    Just look at FFLogs and see which DPS classes are performing the worst, so DNC.
    Not true, actually. It provides decent buffs. But it's not the most urgent to change.

    Highest priority is, in this order in my perspective:

    1. Ninja due to high abandon rate of players upon SHB launch.

    2. healers.

    3. Summoner and Samurai due to Summoner having some clunky mechanics that are unenjoyable and lack of damage for its complexity, and Samurai due to doing less than Monk and Dragoon despite both of those providing support and buffs to party

    4. Machinist due to lack of damage over Bard which has, say it with me, more support despite Machinist not giving any.

    5. Dancer to buff its personal damage. The buffs it gives seem to be particularly well balanced.

    6. Red Mage needs a little bit better damage to compete with the other two of its role.

    7. Monk maybe needs a nerf, but imo let's just bring classes up to it instead of nerfing. If this was a competitive game I wouldn't be saying that.

    that being said, no class is in urgent urgent strides like ARR bard where you couldn't clear content with a bard period, so none are like "FIX IMMEDIATELY"

    Edit: Also, usually they save new job changes for a little later. At least that's my understanding, so that's why dancer is a little lower.
    (9)
    Last edited by LauraAdalena; 09-09-2019 at 05:56 AM. Reason: Forgot healers.

  2. #12
    Player
    Squigley's Avatar
    Join Date
    Feb 2016
    Posts
    191
    Character
    Miko Yaong
    World
    Cerberus
    Main Class
    Scholar Lv 81
    AST, SCH, WHM (in that order). Go ask the healer sub-forum why.
    SMN. It's simply not fun to play and requires too much effort for minimal pay.
    I haven't played enough melee in ShB yet to have an opinion about them.

    DPS numbers can and will be tweaked for all jobs on a quite high priority anyway. IMHO the jobs listed above have much worse issues than DPS numbers.
    (9)

  3. #13
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Machinist and Samurai need buffs for sure, even though they're both selfish jobs they're beaten by jobs with utility pretty easily
    (6)

    Watching forum drama be like

  4. #14
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by LauraAdalena View Post
    Not true, actually. It provides decent buffs. But it's not the most urgent to change.
    Actually, DPS on FFLogs is based on rDPS nowadays which includes buffs, and DNC are in fact the lowest by those standards.
    (8)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  5. #15
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    SAM. It hasn't been where it should be since they added it. Mostly cuz people keep saying that its "too good" just because they look at potencies and nothing else.

    Its a selfish DPS only job that falls behind every other melee in terms of both raw dps and raid dps.
    https://streamable.com/ggs6s

    Enjoy
    (6)

  6. #16
    Player
    Adrameliya's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Adramelia Mercedes
    World
    Cerberus
    Main Class
    Miner Lv 90
    SCH, (I can't really speak for the other healers since I don't play them but I guess the change concern them as well)
    At first I liked the changes, it made things more simple. But I quickly realised that more simple also meant boring and less powerful.
    I'd like to be able to have fun while DPSing like before...

    One more DOT + Bane and the possibility to 100% control the fairy is all I ask, everything else can stay as it is.
    (4)

  7. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Ninja is the highest priority. you put in the most work for the lowest returns, and is the only DPS still heavily punished by failing a positional (no vuln if you fail TA positional) and failing the job mechanic (Mudras).
    (1)
    Last edited by RyuDragnier; 09-09-2019 at 08:31 AM.

  8. #18
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If you fail a Trick Attack nowadays (after the True North rework which ensures you can always have a charge available for Trick Attack and therefore successfully land it from any position if you are ever even in the slightest doubt of being able to hit the target's back), it's entirely your own fault, not the game's.

    Mudras are far from the only DPS action that can be flubbed and result in a massive loss of time/potency; they're just the only one that produce a bunny as a result.
    (8)
    Last edited by Fynlar; 09-09-2019 at 08:52 AM.

  9. #19
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Luckily tank balance is pretty good right now but I consider DRK need several gameplay adjustments, specially on darkside, blood weapon and most importantly a delirium rework, but right now some Jobs need more help in term of balance.
    (0)
    Last edited by shao32; 09-09-2019 at 09:01 AM.

  10. #20
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Samurai is actually fine. MNK and BLM are overtuned atm with MNK doing more than SAM in aDPS in *some* instances and BLM decimating casters.

    https://www.fflogs.com/zone/statisti...5&dpstype=pdps
    SAM is clearly beating the other melees, DRG and NIN very easily in aDPS which is the entire the point. But people seem to be confusing with the idea that SAM should be beating the other melees on RDPS when that should be far from the case.

    https://www.fflogs.com/zone/statisti...unt&dataset=95
    Tabbed over to RDPS SAM is merely 200 RDPS under DRG but just 40 above NIN which is perfectly fine. Buff/Classes with damage utility should always > Selfish DPS in terms of RDPS due to requirement of co-ordination from 7 other members. Selfish DPS have the advantage of being much better on average in every other percentile under 90+ by always bringing a *full Trick Attack* level of contribution provided the player is skilled enough, where as buff classes like Nin/Drg require 7 other skilled people to truly push their rDPS above selfish.

    In an ideal world it would be:
    aDPS: SAM > MNK > DRG > NIN
    rDPS: NIN > DRG > MNK > SAM

    MNK needs nerfs and is the current melee outlier. BLM either needs nerfs or Casters need Raise removed, 10% rDPS is too heavy a cost for combat raise and has seen RDM and in rare cases SMN completely benched from savage parties. Range merely need a buff where a composition doesn't out damages them with their Role bonus but weaker than melee slightly due to 100% range uptime and Tactician.

    Quote Originally Posted by shao32 View Post
    Luckily tank balance is pretty good right now but I consider DRK need several gameplay adjustments, specially on darkside, blood weapon and most importantly a delirium rework, but right now some Jobs need more help in term of balance.
    Tank balance in it's own environment is in a pretty great state but unfortunately tanks contribution in respect to other roles is at an all time low. Tanks are currently doing 56-65% of a DPS rDPS, putting an individual tank players contribution near half of a DPS player. With a simplistic rotation, an overbloated defensive kit and no actual tank mechanics this tier, tanks are now the least impactful role where you put your weakest players and the lowest priority for loot thanks to gaining a little more than half value from stats in comparison to DPS or healers. If you ever feel useless in pugs and feel like nothing you do matters, that's because right now, it frankly pretty much doesn't.
    (1)
    Last edited by FallenWings; 09-09-2019 at 09:21 AM.

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