Quote Originally Posted by Cabalabob View Post
Except they do, because this game is based on linear progression, there is only one piece of relevant content in any given patch and if a job isn’t viable for that content then it will be excluded, like PLD was in Gordias.

If the game had more content and gear came from more places then maybe having different specialties could be viable.

For example, if there was one fight that focused on physical damage and high raid wide damage with a lenient dps check making utility jobs and a physical tank better and dropped gear for say sch, pld and brd, then there was another fight that focused on magical damage and was more about tight dps checks than dealing with incoming damage that dropped gear for drk, whm and sam, and both fights dropped equal ilvl gear but for different jobs, then it wouldn’t matter that PLD isn’t viable for the second fight because PLD doesn’t get any rewards from the second fight, if you’re trying to gear a PLD you’d do the first fight. If you wanted to do the second fight then you’d play DRK.

But that’s not how the game is setup, if you want PLD gear, you do the current savage along with every other job, if PLD isn’t viable for the current savage then sucks to be you.
i wasnt implying seperate content just a bit of divesity in mechanics and attacks.. you could quite easily have a boss throw physical and magical attacks at you throughout the same encounter.

so instead of having every tank be great at everything youd hive variety and diversity
pld might get hurt by attack a but shrug off attack b a few seconds later..
drks might shrug off attack a but get smashed by attack b...

so while theyd have different strengths and weakness both would still be viable in the same content