my idea for DRK to become more like his HW version:
bring back dark arts in the first place, having a second option with edge/flood to bring a meaning of the darkside buff, need more time? edge/flood, don't need more time? dark arts, need mitigation TBN, TBN will add a DA effect afecting only DA an not edge/flood.
dark arts mechanics will include:
- having 1 extensible combo, if you use DA on souleater you will be able to use gillotine as a 4 step of the combo (see delirium for a second option).
- buff and extend the aoe combo with abissal drain as a finisher.
- adding a dot effect on bloodspiller/quietus diferent potency and duration on each one to secure you want to apply the dot in both single and aoe target situations, the dot is called scourge on both and don't stack.
blood weapon/delirium
-blood weapon: mostly back with speed, MP rates ajusted and recast/duration extended depending of delirium to have more uptime, will affect again oGCD (tentative), no longer grant blood.
-delirium: i have 4 versions for delirium, first one act as a extender BW like in SB but free of blood cost (there the duration of bloodweapon change or not) or make it with gillotine a 4 step combo from shyphon strike, reworked again to become a oGCD of be fully removed of the game.
MP economy:
DRK will have a steady economy without much spikes, his management will be around keeping a dot (sourge from bloodspiller) and a buff (darkside from edge/flood)) and the rest of the MP for DA to extend combos and TBN, reduce the cost of all skills to 2k to add some flexibility and comfiness iwith more room to act combined with bloodweapon gains, carve and spit and shiphon strike will ensure some steady control of the job and have a acceptable rate of MP gains/uses, nothing overhelming but enough to make it feel fluid.
-living dead: grant you the status of living dead preventing you HP drop below 1 HP all attacks recover HP equal to 100% of the damage done, duration and recast balanced to his effects.
to finish living shadow: under the effect of living shadow DRK get a damage buff over all his kit to let it act as a burst window, the recast of living shadow can still remain the same or being reduced, i leave that free to share opinions.
things that will gain:
-comlexity, and a feel the kit will sinergy himself.
-identity, pretty unique gameplay in many ways.
-no more excesive downtimes.
-still be able to hold resource for buff windows and enjoy the benefict of all of them better by no longer having to spam edge (magical attack) only so brotherhood and embolden will grant DRK better gains.
-new SHB gauge 100% usefull.
actions removed:
-salted earth.
personal thoughs:
i consider DRK will recover his busy feeling, his buffer/enchanced nature the job use to have in a unique way to manipulate GCD and control his resources, still will have a burst window under living shadow and wont feel incomplete or a copy of other job anymore as the job feel more like HW again without being overhelming to anyone.
edit: i forgeth about blood, to ensure a good control of the scourge debuff the combo (or both combos if ppl love the second combo more apealing) will grant the same amount of blood so you will have bloodspiller when you need to reaply the dot.
i consider right now PLD and GNB perfect in they own, way, for WAR i have no opinion yet, diversity on tanks should be on his gameplay on my opinion.