Quote Originally Posted by Dzian View Post
i wasnt implying seperate content just a bit of divesity in mechanics and attacks.. you could quite easily have a boss throw physical and magical attacks at you throughout the same encounter.

so instead of having every tank be great at everything youd hive variety and diversity
pld might get hurt by attack a but shrug off attack b a few seconds later..
drks might shrug off attack a but get smashed by attack b...

so while theyd have different strengths and weakness both would still be viable in the same content
Technically, the constraints would still be much tighter than that example would lead one to believe. Remember, we don't use a job except when it's competitive, and given that we can swap out the MT at a moment's notice, there is no way the PLD would ever be hit by Attack A nor DRK by Attack B. You'd have to balance, then, around the pair. And if each is specialized towards some given attack and neither is force to take an attack they are ill-adapted for, you'd only have one real strength: PLD's vs. B and DRK's vs. A, for a consistent high sturdiness. The net change from normal play, then, will just be a loss in flexibility.

This is, of course, just a consequence of the 2/4/2 setup in 8-man content. Should that vary, we'd have a whole different ballpark to balance around.