Shucks, Player versus Player combat these days... has just got way too much PvPing...
That said, I think it's mostly luck (or unluck) of the draw. Most Shatter matches are still as exclusively ice-obsessed as ever, for instance.
Shucks, Player versus Player combat these days... has just got way too much PvPing...
That said, I think it's mostly luck (or unluck) of the draw. Most Shatter matches are still as exclusively ice-obsessed as ever, for instance.
I like how you all say its luck based and not blame the fact of the community in general lacking common sense or the ability to read their chat and tooltips
PvPing and PKing are different things. One is a form of the other but they are not the same even though many conflate the two. Players can be upset that a PvP mode has too much or not enough PK focus.
I realize. It's just seemed to have been a running theme ever since the second or third FL map that XIV PvP design has been terribly imbalanced towards the "not enough" side by comparison to most MMOs' PvP (and most of them more popular, at least by % playbase participation), so it swinging back towards the norm due to just how the community decides to play the map modes seemed -- if more than coincidence in this case -- likely a good evolution, or at least experiment, for the experience.
I truly hate what they did to wars. War rage generation is so weird in that you almost never use the 3 hit combo. Making stormspath heal might as well not even exist.
Only healing is through nascent flash and it requires a party member. No other tank had to deal with this bs i think. Maybe dark? Pld and gnb have self heals they can do at anytime.
Its frustrating to be damaged and having to run awsy and sit for minutes to get out of combat to recover because of ZERO self heals AS A TANK.
No inner beast, no equilibrium, no thrill, nada, nothing, just sit on my potato behind or hope a healer is around to heal me.
I enjoyed the new war burst at first, but now, i don't think I've ever hated how wars play in pvp as much as I do now.
So thats all i do now, unga bunga burst/dps, because thats all i can do. To address op, i think my experience is shared by many. Hence why you feel pvp is like it is now.
PvP has gone "to the dogs" since the Stormblood changes.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
Frontlines needs fixed if your alliance is missing 6 people and other ones is full. It shouldn't start till its full or they need give the team that's not full a bonus in tomes or wolf marks. Doesn't seem fair when your team has 18 and others have 24 each goes though whole match missing the 6 how you even have a chance at winning.
I think just dynamically adjusting how quickly a team gains LB/battle high based on how many members it has could help in that regard.Frontlines needs fixed if your alliance is missing 6 people and other ones is full. It shouldn't start till its full or they need give the team that's not full a bonus in tomes or wolf marks. Doesn't seem fair when your team has 18 and others have 24 each goes though whole match missing the 6 how you even have a chance at winning.
It mostly occurs when a premade group failed to accept the duty. The duty will still start with missing 8 members. Because of the current event that only rewards moogle tomestones when the duty is done without "in progress", you only get rarely late joiners.Frontlines needs fixed if your alliance is missing 6 people and other ones is full. It shouldn't start till its full or they need give the team that's not full a bonus in tomes or wolf marks. Doesn't seem fair when your team has 18 and others have 24 each goes though whole match missing the 6 how you even have a chance at winning.
So if I kick bad people, my chance to win is higher? Is that what you want?
If more people join again, I just randomly lose my battle high again? It would be unreliable, shitty to balance... The obvious solution is to reward moogle tomestones also for "in progress" duties. (And also include other 24 raids and other lvl 60 and 70 dungeons, but apparently the feedback from the last event wasnt enough lmao)
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