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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MariaArvana View Post
    Not even close. People have mathed out a bunch of FF14's job rotations and at worst they can reach upwards of 40 cpm, whereas something as simple as a fireball in games like that is comprised of 3-4 button inputs, and some combo chains can reach upwards of 10-20 inputs within a few seconds. For one combo chain. Across a 60 second round comprised of a ton of these combo chains.

    I've watched my bf play fighting games before, and I can guarantee you he's pressing 3-4x as many buttons in those games per minute than he ever would in FF14, even factoring in guarding. FF14 is pretty slowmode in comparison.
    Nah I used to be really into tekken and soul caliber games and honestly unless your a button bashing moron the number of inputs isn't anywhere near that high.

    It's kinda like how here when you watch peoples you tune streams and what not you see them mashing the next GCD 10 or 15 times waiting for its cool down..
    (0)

  2. #2
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I play a sks Sam, with a 1.99 GCD (shooting for 1.98). With Shinten spam, Kaiten, Senei/Guren, Third Eye' Senei, Hagakure, etc, being used in between, I never really feel slow.
    (0)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This comparison doesnt really work terribly well IMO.

    The thing is with this game for example your endlessly pressing buttons with barely a second to let up endless spam spam spam more buttons.

    by comparison to games such as tekken the amount f buttons you press is much more dynamic and i'd even wager significantly lower.

    It wasn't meant to be a solid comparison, I haven't even played a Tekken game before. I just know that in most fighting games I've seen, there's a hell of a lot more inputs than in this game. Replace it with something more fitting if you wish.
    (1)

  4. #4
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,181
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    FF14, with a wide choice of content, is targetting a large audience. A good part of it dont care about combat at all, and is here for the crafting, housing, the lore, etc.

    Fighting games on the contrary are targetting a specific audience who like combat content, and are used to the gameplay who goes along with it.

    Imo you can't really compare the two and say "let's bring a shorter gcd in FF14 because people press more buttons in mortal kombat !". Because they dont aim at the same customers at all.

    The Dark Souls serie being successful does not mean that it would be fine to make FF14 MSQ as hard and punishing as it XD
    (0)

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