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  1. #21
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    re raise would be great if it could be made cheese proof. I'm currently doing savage prog and I see plenty of times were you know someone is going to die so you could get to them ahead of time to help with the next mechanic they might miss and cause a wipe to instead go smoothly. I'd rather the rest of the abilities remain the same though, everything fits and flows very well and easy, only aurum vale leveling was an awkward spot for group content I think.
    (0)
    Last edited by smol_cofe; 09-14-2019 at 05:04 PM.

  2. #22
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    I won't say its a bad concept, but just honestly I dont like it.
    I'd do alot more with WHM, to ensure the job keeps it old theme it has had before of WHM Shadowbringers, without sillily instantly replacing all of its flavor for idiotic upgrades of the newest toy spells from shadowbringers.

    Why do you want to have a Water Spell in the first place, when everything you turn the WHM into is a light spell spammer from Heavenward on, when it makes no sense at all to have dia there already, ugh yuck.

    You do understand, that the lore behind the WHM is being masters of the elements, wind, earth, water and lastly light now only due to them having been in the by light flooded first that has some unfluence on the spells you learn there.
    However I strongly disagree with SE's vision and that of concepts from player basically completely abandoning these older aspects from the class just to add a stupid dia n glare II, III, IV and so on there, ugh, yuck, did I already mention it that I hate lazy lame skill names with retarded roman numbers ad nauseum??


    The class would be designwise alot better if it would keep its elemental spells from older content and instead get rid og garbage role skills by merging them into the existing skills to make space for better designe whm theme fitting skills
    And i agree with people who say liliies need more use, they need to build up faster so that you can more oftenly use them, that makes then skills like Ex Machuna useless, so that it can be replaced with a more useful skill, when lilies become better for MP management by building up faster.

    By the end of Shadowbringers should be a WHM able to use spells like Windga/Windka , that SE just removed without reason, while blackmages all have their Blizzardgas, Firagas n Thundergas n ka's, but whitemage gets crippled down to just Dia n Glare? Doesn't look right at all to me.

    All this, when the class has had already Windga, Stonega/ka and where the hell is its Aquaga?, instead the class has only one water skill since ARR, that isn't even a spell lol. why is SE seemingly so afraid of giving the WHM some proper designed waterr spells, when even Y'shtolah can use one now and that as a Blackmage, even Tornados...Where you have tou ask yourself, why can she use these spells and your WoL not at all?
    (0)
    Last edited by Kaiserdrache; 09-15-2019 at 06:19 PM.

  3. #23
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    snip
    Just a question, where is the suffix -ka coming from? Did you maybe mean -ja and just hit the wrong key or is there a new suffix. To my understanding there are only 6 suffixes, the standard 3, -ra, -ga, -ja, and 3 uncommon ones, -na, -sa, -da.

    Also, -ka and -ga are "technically" the same, at least in Japanese. Their system is designed to make the spells stand out by their last character. Ka(カ) and Ga(ガ) wouldn't look too different at a glance.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #24
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Quote Originally Posted by Eloah View Post
    Just a question, where is the suffix -ka coming from? Did you maybe mean -ja and just hit the wrong key or is there a new suffix. To my understanding there are only 6 suffixes, the standard 3, -ra, -ga, -ja, and 3 uncommon ones, -na, -sa, -da.

    Also, -ka and -ga are "technically" the same, at least in Japanese. Their system is designed to make the spells stand out by their last character. Ka(カ) and Ga(ガ) wouldn't look too different at a glance.

    Oh sorry, forgot that English Suffix for-ka is in this case -ja ^^, so when I write Stoneka, I mean literally Stoneja ( Stone IV, ugh yuck ), as I prefer these nice looking terms, than you know, silly looking roman numbers everywhere - I despise this uncreativeness.
    Side Info, in German Localization its like this > Fire > Fira > Firega >Fire"k"/ja, for us its the K ther, whyever it has been made the idiotic decision to change this, instead of keeping simple the smoother sounding J.
    Guess in that localization team simple sit people which thought, that the spells have to sound for us "harder", so that players know by hearing the K, that its more powerful, than the G, because it sounds already stronger xD
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    Last edited by Kaiserdrache; 09-15-2019 at 06:15 PM.

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