I thought summoner was getting a redesign in 5.1?
Or is that just Ninja?
I thought summoner was getting a redesign in 5.1?
Or is that just Ninja?
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
That is absolutely terrible. What kind of designer is that? I guess you have your sources where he said or implied that, but I just dislike him a tad more for that. "Oh, I don't like that, so my players should not get it". This guy needs to replaced for fresh wind. The team behind him does the job after all, he's just some posterboy. Like every "director".
Without that "posterboy", there would be no game for you to complain about. I am disappointed to see you write drivel in a posting, given your rather thoughtful comments on other threads.That is absolutely terrible. What kind of designer is that? I guess you have your sources where he said or implied that, but I just dislike him a tad more for that. "Oh, I don't like that, so my players should not get it". This guy needs to replaced for fresh wind. The team behind him does the job after all, he's just some posterboy. Like every "director".
I feel like it's posts like this that lead to identity crisis jobs. Can we not just ask for a "complete redo" on a class just because certain people don't like the direction they're taking it?
Plus, I feel like a lot of these suggestions I'm seeing from this thread are just people complaining about not summoning "real" summons, the use of poisons, and ruin/tri-disaster (for some reason? I'm not sure I understand the ruin/tri-disaster hate).
I'm not saying the job doesn't need changes, it does have some flaws, but what I'm seeing from a lot of people aren't changes that actually fix the problems but wanting a completely different class or job altogether. idk if it's because MCH got a rework or if it's because of their implied NIN changes...But we don't need them. The one thing that should be changed asap is the Egi Assaults. Those are not fun and seem to be the one thing that everyone, even people who enjoy the class such as I, agrees needs changing/removing because of cooldown ghosting, enormous lag between commanding and pet using it to the point where a form that removes it comes up and a Ruin 4 is lost as well as all damage the ability would have done.
What I am saying is can we stop acting like SMN needs a complete overhaul, needs to be FFXI SMN (please god no), or even have certain elements removed entirely. (such as the Egis... I WON'T GIVE THEM UP BECAUSE I LOVE HAVING CARBUNCLE OUT I'M SORRY). It's not broken, it's not the worst class, it is in a bad place compared to where it usually is, but honestly just because of that doesn't mean it's one of the most dire classes. As a fan of the class, even I have to admit AST and Ninja should probably get bigger changes coming up rather than SMN given how those have bigger issues (ast to a lesser degree now than back when SHB started, but I'd still like to see some changes). If anything, I'd put its state closer to SAM where it's not great but it could do so much better.
I'm from 1 MS in the future.
Personally, I feel you could rename the current SMN to a Warlock or Shaman, remove pet and done. Which would keep the job, though the story would need an overhaul and moved over to the new SMN. For me, the issue isn't so much that we can't summon forth giant primals to attack but that our summons are not the main focus and just there not doing even close to the damage we do.
My personal idea would be to increase the size of the egi's or even just copy the primals and shrink them, claim they are only manifestations with a small portion of the real power. Have them stick to us like glue and move as we do, when we do an attack its not us attacking but them. The cast times may need to be removed. Ruin? No if Ifrit is out its a basic claw swipe, Bio is a fire breath. Bane could be the sweeping AoE fire breathe with a dot. Obviously renamed for the primal. This means SMN would possibly have Melee distance as Ifrit wouldn't reach from way in the back, but Garuda could.
Last edited by AlphaFox; 09-08-2019 at 06:44 AM.
you may feel like that but those that post about SMN problems don't feel that way and right now just cause you love carbuncle doesn't make it ok to ignore things as they stand. it isn't about making summoner to his XI or killing egi in general cause they are ugly.
people want egi to be more like demi summon cause it feels exactly like a summon suppose to be,they want XI summoner cause despite his flaws it felt like a summoner.
the most prime concern we all have for summoner isn't make it XI or pet oriented, its first and most of all is to be a summoner with a summon focused kit, with pets that work right and a kit that empathize summoning.
whatever direction SE takes with summoner either pet/XI each one is fine as long as it is focus on summoning.
the problem we all complain about is the most urgent one of all,at the current kit summoning isn't the main focus its an extra thrown in there with a system that is clunky and unresponsive with bugs that can impact its dps severely.
not only that but the current system limit the summoning to barely 4-5 summons, where we only have ifrit,garuda,titan,bahamut and now phoenix but where the fuck is bismark/ravana/sri lakshmi heck what about our favorites ramuh/leviathan/shiva.
so sorry,just cause you love carbuncle wont protect this sorry excuse of a kit that summoner was handled and it must be changed.
egi system must be reworked/changed cause of that egi assault and its bugs,the lack of summons,the fact that each part of the kit is literally separated from each other and most of all that summons are not truly a main theme of this kit but rather an extra thrown to call it summoner.
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