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  1. #1
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    Fun with Math for 1.21

    Crafting Bonus EXP % from Quality:
    QBonus% = 0.8 * (QDELTA - MOD(QDELTA,10))
    where
    QDELTA = Quality Gained
    and MOD = modulus

    In layman's terms, for every 10 quality, you get 8% bonus exp, no part thereofs.

    E.g.
    +500 quality = 400% exp bonus
    +152 quality = 120% exp bonus

    **************************************
    Crafting EXP:
    Rested Bonus (RBonus%) = +50%
    Exp Gained = Base EXP * (100% + RBonus%)/100% * (100% + QBonus%)/100%
    where QBonus% is % calculated above.

    In layman's terms, apply the bonus from rested before applying the quality bonus.

    E.g.
    Equal rank synth with 200% exp bonus:
    Exp Gained = 250 * 1.5 * 3 = 1125
    (50% bonus => You get 150% of base exp.)

    **************************************
    BASE EXP Table:

    This is used to reverse calculate the level of a recipe.

    Odd Rows = Relative Level of recipe
    Even Rows = Base EXP for that Relative Level
    Code:
    -20    -19    -18    -17 
    0       7       15      20
        
    -16    -15    -14    -13    -12    -11    -10
    25    30      35      40    45      50     62.5
    
    -9    -8      -7     -6       -5     -4     -3
    75    87.5    100    112.5    125    150    175
    
    -2      -1    0      1       2      3       4
    200    225    250    300    350    400    450
    
    5        6    7      8       9      10
    500    550    600    650    700    750
    No info for -17 to -20.

    **************************************
    HQ% based on Quality
    HQ% = 0 under Quality 300

    Best Fit (Quality 300-799)
    HQ% = CEILING(2.18E-15 * Q^5)
    where Q is Total Quality
    Accuracy of Fit (Exact) = 40.5%
    Accuracy of Fit (Within 1%) = 92.7%
    Accuracy of Fit (Within 2%) = 99.5%
    Accuracy of Fit (Within 3%) = 100%

    *I made sure the HQ% at 799 quality is calculated to be 71% when it is 69%. Not too far off...

    Best Fit (Quality 800-1000)
    HQ% = Q - MOD(Q, 10))/10 - ROUND((1000 - Q)/20, 0)
    where Q is Total Quality
    Accuracy of Fit (Exact) = 87%
    Accuracy of Fit (Within 1%) = 100%
    *****************************************************************
    Starting Quality

    Starting quality is weighted by optimal level of a material except when it is below 10. In that case, the optimal level is treated as 10 regardless of what it is.

    Qs = FLOOR(500 * SumHQLevels / TotalLevels)

    where SumHQLevels = Sum of HQ Material's Optimal Levels
    TotalLevels = Sum of all Material's Optimal Levels

    Known Recipes:
    Steel Ingot - Iron Ore (18), Bomb Ash (27)
    E.g.
    4 HQ Iron Ore
    Qs = FLOOR(500 * (4 * 18) / (5 * 18 + 3 * 27))
    = FLOOR(500 * 4/9.5) = 210

    Thunderstorm Axe - Steel Ore (30), Silver Ingot(25), Walnut Lumber(25)
    E.g.
    2 HQ Steel Ingot
    Qs = FLOOR(500 * (30*2) / (30*2 + 25*2)) = 272

    Karakul Fleece - Snurble Tuft (42), Karakul Fleece (39), Natron (3, treated as 10)
    E.g.
    All HQ except Natron
    Qs = FLOOR(500 * 279/289) = 482

    Bronze Ingot - Copper Ore (3 as 10), Tin Ore (7 as 10)
    E.g.
    Tin Ore HQ
    Qs = FLOOR(500 * 20/80) = 125
    (10)
    Last edited by tymora; 07-29-2012 at 07:23 AM.

  2. #2
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Makes it seem worth trying to raise quality. I really think 1.21 was an awesome fix for crafting as a whole. My only other request would be static access to leves for the purpose of leveling. This clearly makes performance while leveling a boon.
    (2)

  3. #3
    Player
    tymora's Avatar
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    Mar 2011
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Bumping. Updated the post with just about everything of interest.
    Cheers.
    (0)

  4. #4
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Too late for me to read this, (4am ish here PST), but I'm gonna bump for now, and post in it so I can find it later.
    (0)

  5. #5
    Player
    Raldo's Avatar
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    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I can't understand half of what the OP has posted, but the base exp table is good to know, thanks.
    (0)

  6. #6
    Player
    tymora's Avatar
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Raldo View Post
    I can't understand half of what the OP has posted, but the base exp table is good to know, thanks.
    That table is just a re-post from a long time back.
    (0)

  7. #7
    Player
    HoolieWho's Avatar
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    Mar 2011
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    Limsa Lominsa
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    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Thank you, Tymora. The information on starting quality is especially interesting. Could you add a plot of HQ chance vs Quality? Since it's so nonlinear, a plot would be great to see.

    Do you have information on the range of possible durability loss (and progress) for careful/rapid/standard? Does it depend on crafting stats at all?

    Thanks again for the testing. Crafting sure has changed.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  8. #8
    Player
    tymora's Avatar
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    Mar 2011
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by HoolieWho View Post
    Thank you, Tymora. The information on starting quality is especially interesting. Could you add a plot of HQ chance vs Quality? Since it's so nonlinear, a plot would be great to see.

    Do you have information on the range of possible durability loss (and progress) for careful/rapid/standard? Does it depend on crafting stats at all?

    Thanks again for the testing. Crafting sure has changed.
    (1)

  9. #9
    Player
    tymora's Avatar
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Do you have information on the range of possible durability loss (and progress) for careful/rapid/standard? Does it depend on crafting stats at all?
    Standard - Max 25% Progress, Normal failure rate,
    Rapid - Max 35% Progress, High failure rate, No quality gain, no durability loss if success, high durability loss if not
    Careful - Max 5% Progress, Normal Failure rate (same as Standard), ~5x quality gain of Standard

    Quality gain depends on other factors so I won't bother guessing the amount.
    A value of around 30 is more or less normal for recipes around level using Careful. On low recipes, I have seen it hit 70+.

    "Normal failure" is somewhere between Standard and Careful rates in previous patch.
    i.e. Standard is nerfed with a higher failure rate.


    Crafting stats should still do more or less same thing as before patch.
    Craftsmanship affect progress, quality gained and success rate of an action.
    Control affect instability though now with the crafting nerf, it is significantly less useful. Less explosions and no quality loss even if exploded.

    It seems that stat enhancements on quality are now more noticeable, probably due more to the increase in quality gain from Careful than actual increase. E.g. 10% of 20 is less noticeable than 10% of 50.
    (1)
    Last edited by tymora; 04-03-2012 at 06:47 PM.