Tank: whenever I think I won't overheal.
Meaning when I know I'm going to use Benediction, I let the tank dip lower. When I know I'm going to shield the tank and he already has regen and asylum, then I'll be casting holy and let regen+asylum do the work.
Everyone else: when I know they are going to take more damage, such as known party-wide boss AOEs.
I mean, yeah, we can argue that the most optimal play is to minimize healing (so that dps is maximized) such that nobody dies. But letting your party members run around at 30% feels way different to them than having them all at 90% or full. I'm a healer first, dps second.
It's not like any dungeons really need you to put out that extra 10% dps. You're already overkill if you're dpsing so much you're letting people sit with half a bar of HP missing. It's already epeen land by then.
And in trials and raids? Your healing pace is mostly dictated by the encounter anyways.


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