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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Tank: whenever I think I won't overheal.

    Meaning when I know I'm going to use Benediction, I let the tank dip lower. When I know I'm going to shield the tank and he already has regen and asylum, then I'll be casting holy and let regen+asylum do the work.

    Everyone else: when I know they are going to take more damage, such as known party-wide boss AOEs.

    I mean, yeah, we can argue that the most optimal play is to minimize healing (so that dps is maximized) such that nobody dies. But letting your party members run around at 30% feels way different to them than having them all at 90% or full. I'm a healer first, dps second.

    It's not like any dungeons really need you to put out that extra 10% dps. You're already overkill if you're dpsing so much you're letting people sit with half a bar of HP missing. It's already epeen land by then.

    And in trials and raids? Your healing pace is mostly dictated by the encounter anyways.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    I like to play safe, because I was at the other end a few time. Even if I survive it still put a lot of stress on me as a tank

    In dungeon trash pull I usually keep tank above 50%, DPS above 70%
    Boss fight I am willing to let tank drop to 25-30, and dps not lower than 50.

    Trial depend on how the skill of the tank, if the tank know the fight pop CD at the right time, would allow the tank drop to roughly 30% and dps not lower than 50%. If the tank isn’t very skilful in the fight, 50% is my safe guard.
    (0)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,513
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    50% or so.
    But will vary depending on the tank, the pull, etc.
    (1)

    http://king.canadane.com

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    As a Scholar my ‘heal them up’ point is 50%...because that’s when Excogitation activates. Besides that, I want to say that I’m one of the ‘good players’ who lets tanks get to like 10% before healing them , but honestly I throw an Adloquium on the target if it isn’t going to overheal (usually around 60-70%). Then just use Broil III, Lustrate if they drop below 50% and that’s all that’s really needed.

    In terms of party healing honestly I try and have mitigation up for every enemy AoE. Yes, I know it makes me a trash Scholar, but I just love mitigating damage and making it so the enemy AoE do as little damage as possible. Not that I’m blowing every ability I have each time, it’s all about having a strategy. Like doing Recitation + Fey Illumination + Succor or Adloquium with Deployment Tactics for one, then Sacred Soil for the next with Fey Blessing. Then Indomitability with Whispering Dawn, etc etc. When it comes a to HP amounts, if I know that the mitigation will reduce AoE enough then I generally don’t heal after. If it brings us down to like 50/60%ish, then I’ll have either Sacred Soil or Whispering Dawn on. Anytime I use a GCD for mitigation I’ll refund the DPS and MP with Energy Drain as soon as I can.

    In terms of DPS taking ‘accidental’ damage, I tend to throw out Lustrate immediately in that situation. Excogitation generally won’t go off, Emergency Tactics requires a GCD, and Fey Union will take a tick to activate. So I just like using Lustrate so it the extra healing is covered quickly and I can focus on mitigation/ damage
    (0)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    > 60% for cure 1 to avoid underhealing.
    < 65% for cure 1 to avoid overhealing.
    < 55% for cure 2 to avoid overhealing.

    I didn't test the underhealing point for Cure 2, but I never purposely let people drop under 30%.
    (0)

  6. #6
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Tanks
    Adlo before pulls
    Adlo + excog before tank buster
    Excog/Lustrate + adlo if hp less 50%
    Adlo + lustrate if hp ~50%
    Others
    Less 50% Lustrate
    More 50% let fairy heal, physic if I'm free
    Impending room wide aoe, succor

    Me more to ancient style SCH
    More or less my reference point is 50%
    (0)

  7. #7
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    I try to keep the tank hovering above 80%, generally. This way I don't need to worry about it.

    For raids, if I'm familiar enough with a fight to recognize tank busters by name then I'll let them drop down to 30%. I, also, like to time my aoe heals to hit immediately after a boss aoe.

    For dungeon mobs, I like to play limbo with their health bar. How low can you go? However, I don't want to make the tank nervous so large pulls don't typically drop below 40% for anyone. Bosses though I'll make sure they stay alive.
    (2)

  8. #8
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jaelommiss View Post
    I heal people when they 1) have too few hit points to survive the next mechanic, and 2) current hots (if any) will not enable them to survive the next mechanic. Anything more than this is a waste.
    So, in raids after raid wide aoes, do you leave all of your party members at the point where 1 more hit will kill then?

    Cuz according to you, anything more than doing this is a waste.
    (0)

  9. #9
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by IntrovertAnt View Post
    So, in raids after raid wide aoes, do you leave all of your party members at the point where 1 more hit will kill then?

    Cuz according to you, anything more than doing this is a waste.
    If you were playing optimally,yes you would, assuming there isn't another raid wide coming out soon. It takes a lot of knowledge of a fight to know when to do that though, but the best healers in the world do do that. Hell, the best healers in the world have a timeline written down for each and every heal they're going to do in the fight.

    While I do enjoy playing risky myself, I do find that to be a bit excessive, but you know, so long as nobody dies then there's no issue.
    (4)

  10. #10
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    you can easily burst heal people so I just pop a regen on the tank and let his health go below about 40% then burst heal them unless i want to benediction, then i let it go as low as 25%. For healers and tanks to work they have to trust each other, a tank can't panic when he's low and a healer can't either.
    (0)

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