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  1. #1
    Player
    Wolfsbane706's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    160
    Character
    Kaplan Zereort
    World
    Marilith
    Main Class
    Summoner Lv 82

    What is your "heal them up" point?

    What is the point where you decide to start healing up your party members? That is, what's the HP threshold you'll wait for before you decide to pop your heals on the tank or other party members? Personally, if they dip below half health, I'll pop an Aldoquium then Lustrate or maybe a Physick or two if I'm synced below Lustrate level to get them back up to a decent HP count. If they survive to the end of the fight, auto-heal will handle the rest.

    As a side note, I've heard tell of the idea that you're supposed to wait til there's one hit of damage left in their HP bar before you start healing them. I believe this is mainly the case for Savage content? I've never really seen it done myself and I don't consider myself a good enough judge of damage to do it myself.
    (0)

  2. #2
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Big pulls from the tank, 60%. The lower the level the more constant the Cures. Single pulls... ha. They get a regen and that's it.
    (2)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  3. #3
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    It depends on how spiky the damage intake looks, as well as what I would be casting if I weren't healing them.

    But I usually have around a 75% threshold. Which is higher than it needs to be, but I like to be cautious.
    (7)

  4. #4
    Player
    Clouse_Cleyra's Avatar
    Join Date
    Sep 2013
    Posts
    221
    Character
    Clouse Cleyras
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Depends totally on the situation
    (12)

  5. #5
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    It depends, but in general I usually let regen and divine benson do my work for me so I can dps more, and then when the tank gets to around 50% I'll start using instant casts like tetragramaton/aflictus solis or however it's spelled to use up as little time healing as I can so I can dps. I use assize liberally for mostly DPS purposes.

    If the tank is pulling wall to wall I'll use asylum and cure 2 spams along with the stuff I said above.

    For trials and raids, I'll use medica 2 as much as I can without sacrificing MP and dps, as having it up constantly is unnecessary and wastes MP.
    (0)

  6. #6
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I heal people when they 1) have too few hit points to survive the next mechanic, and 2) current hots (if any) will not enable them to survive the next mechanic. Anything more than this is a waste.
    (1)

  7. #7
    Player
    vtndll's Avatar
    Join Date
    Sep 2017
    Posts
    29
    Character
    Hopeuhave Phoenixdown
    World
    Exodus
    Main Class
    Scholar Lv 80
    Depends on class really. On whm it's no really a percentage but when the mobs start resisting holy. For sch. It's 50% to pop the first indom. then 75ish for the rest.
    (1)

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Dungeons: About 50%, less if I know they're not going to take too much spike damage.

    Raids/Savage: I don't heal unless the next raid wide or tank buster will kill someone.
    Eden 3 savage is a good example. After breaking the side platforms and using his AOEs, Leviathan will continue auto attacking the tanks until he leaves for his divebombs. The tank can go as low as 20k hp, or about 15% without me having to heal them.
    (1)

  9. #9
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    325
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 80
    Depends on the content, healer and what cooldowns i have left.

    For Dungeons:
    If i play SCH i will Art of War and let the tank drop to 50 % for excog and try to keep him over 50% after that.
    As WHM i tend to holy spam and let the tank drop lower. If bene is available, he will drop to around 20% before i hit bene. After that his hp will bounce between 30 and 70 %.

    For Trails:
    I tend to not let ppl stay on low health, because in pugs ppl usually don´t avoid aoes that good.
    As SCH i will shield before AOE dmg and hope my coheal has enough aoe heals (whm op) to bring the grp up.
    As WHM i will just press 1 of my 1000 aoe heals after dmg went out to put the grp to 80%+ hp.
    (0)

  10. #10
    Player
    Hereon's Avatar
    Join Date
    Mar 2019
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Amalia Simasil
    World
    Lich
    Main Class
    White Mage Lv 80
    Depends on the content but my rule if thumb is, if my strongest heal crits and that would overheal than it's too soon. Most of the time that happens below 40ish %. If I'm playing ast even 10% is still manageable due to ED.
    (2)

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