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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    Suggestion: Making stamina fun to use...

    A few ideas I have for making stamina a more enjoyable game mechanic...

    1. Chargeable Actions

    Imagine pressing the key assigned to cast Fire (let's say it's the "2" key). Instead of simply pressing it once, holding the key would charge the action, causing it to consume more of your stamina bar in exchange for more potency from that action (more damage dealt, maybe more healing done, etc.).

    The current stamina bar shows the selected skill and the amount of stamina the skill will require. I would imagine that, as you hold the key, you would see the amount of stamina that would be consumed by the action increase (with a possible cap). Release the key to add the action to the queue.

    2. Combo Actions

    It would work somewhat similar to a battle regimen, except with other potential benefits...

    Press a key to add actions to a combo list (probably with a maximum of three actions). After placing up to three actions on this list, press that same key again to combine all added actions for a special type of attack that would consume your entire stamina bar (the bar would need to be full before the attack will go off). The effects could be similar to battle regimens, or it could simply execute multiple actions at once.

    For example, a conjurer queues up Shell, Protect and Stoneskin. Upon activating the combo, it would cast all three spells at once, thus saving a bit of time when it comes to rebuffing (naturally, there could still be a casting time for this) at the cost of using all of your stamina.
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    Last edited by RichardButte; 03-08-2011 at 04:30 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    307
    Chargeable actions is an awesome idea! There should be a limit to how many times you can charge though, maybe with a timer or some sort of point system. Such as, every 25 seconds you gain a "point" that can be used to charge a spell or ability. Higher rank spells or abilities would require more points for you to charge them. After you charge an action you lose the points you have accumlated and cannot charge again until you have sufficient points to do so. Just a thought. Love the idea though.
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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    4
    Chargeable Actions are great idea. Really. Would be nice to see this in game. Especially the healing one.
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  4. #4
    Player
    RichardButte's Avatar
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    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Yeah, there would need to be a limit on how much you could charge an action, though.
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  5. #5
    Player
    Zhinse's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Great Ideas!

    For a long time the game does not show you the benefits of good stamina bar management and I think it gives a lot of players the wrong impression of what the battle system actually is!

    I think its up to the Dev team to implement changes and balances to the stamina bar so that managing and timing are not only natural, but feel skillful.
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    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  6. 03-08-2011 08:30 PM

  7. #6
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Chargeable Actions are great idea. Really. Would be nice to see this in game. Especially the healing one.
    I shed a tear in laughter. I guess none of you played the alpha version; what you describe is pretty much exactly what they dumped for the battle system we have now. the sad thing being that I agree the old system was waaaay better than the current spamfest.
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  8. #7
    Player
    SleepyTaru's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    15
    Character
    Sleepy Taru
    World
    Ultros
    Main Class
    Conjurer Lv 38
    Rather not have a stamina bar. Specially if there going be doing auto-attack.
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