Inconvenience is just the wrong word to use. I think what the original source meant is obstacle.
Waiting 10 minutes for an airship was an inconvenience in XI, but was never "challenging" or worthy of being considered "gameplay." Waiting for the airship because it pulled away as you ran up to it plus flight time meant a player could walk away from their computer for 15 minutes.
I can play the "waiting for the airship" game without giving a dime to a developer. It's called washing my dishes, folding my laundry or taking out the trash -- because those are the sort of things I did during the airship wait inconvenience.
But still the quote removed from context isn't as sound as within. It's still making a case for an open market free of auction houses. He's saying why design a game around the "convenience" of auction houses when some players want to play the game as a crafter/shop keeper only.
Sort of how SE originally started to design crafting classes. An idea, sadly, that never came close to fruition. Now, just like the rest of the game, we're half way between content. DoHs that take forever to level for little reward because we have a psuedo action house and no content for them otherwise. They're not even allowed full access to the leve quests.
In his article he makes the case that the "inconvenience" -- which should be called "obstacle" -- of a game with no auction house is that a player has to put in effort to sell their wares. They can't just list it and forget it. That opens it up for what XIV originally intended, a social world where players get to know each other through a system of bartering and trade.
An interesting statement given the linked blog post.
On what gauge are we rating the difficulty of XI? Is it by amount of perceived inconveniences?
If so, XI may take the cake. But that doesn't mean there's any quality -- or discernible challenge -- in those inconveniences. XI was riddled with examples like waiting for the airship. Come to think of it, XI very much was a game based around waiting. Waiting for transportation. Waiting for a party to gather. Waiting for event cool down timers. Waiting for HNM pop windows. Waiting for the infamous "JP midnight." Waiting for an exp bar to slowly fill while mindlessly killing the same weak fodder. Waiting, waiting, waiting.
And after all that waiting, there was a glimmer of game play.
But I'd rather SE assume "inconvenience" means "obstacle."
I'd rather the "inconvenience" of having to talk to my fellow players to find the items for which I am looking than one of having to wait for content.
But if "inconvenience" is the mark of good design and supposedly fun and challenging entertainment than the gaming industry should have just called it quits with
E.T. because it will never get much "better" than that.