Page 12 of 12 FirstFirst ... 2 10 11 12
Results 111 to 120 of 123

Hybrid View

  1. #1
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Burmecia View Post
    Don't think the point here is "pff, you can only call 3+ pack pulls as Big Pulls". What people mean by big pulls, I think, is simply "everything between gates on the way". As in "as big as you can pull".
    Ya and 9/10 times this expansion, thats two packs. Any group should be able to handle two packs easily. You're level 70+. Shouldnt be expecting that people will all be willing to put up with small packs anymore. Some will but not all.
    (1)

  2. #2
    Player
    GenBroadaxe's Avatar
    Join Date
    Jul 2018
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Roehaswys Brodansawyn
    World
    Diabolos
    Main Class
    Warrior Lv 80
    I usually pull 1 or mobs at first if it's a brand new dungeon or if the healer mentions off the bat that they're new just to feel out everyone's comfort level. If they're decked out in full on raid gear I'm going to presume they're used to stress and pull away. Always defer to the healer seems to be a good strat. I'd rather go a smidge slower and not overwhelm someone then speed through and restart multiple times. There's a difference between challenging yourself and getting overwhelmed and it's more fun overall if folks respect that.
    (0)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GenBroadaxe View Post
    I usually pull 1 or mobs at first if it's a brand new dungeon or if the healer mentions off the bat that they're new just to feel out everyone's comfort level. If they're decked out in full on raid gear I'm going to presume they're used to stress and pull away. Always defer to the healer seems to be a good strat. I'd rather go a smidge slower and not overwhelm someone then speed through and restart multiple times. There's a difference between challenging yourself and getting overwhelmed and it's more fun overall if folks respect that.
    Technically your first pull should always be your biggest. Youll have all your cooldowns for the first pull. If you ramp up later youll actually have less mitigation options.
    (2)

  4. #4
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    This might be out of nowhere but I feel like if dungeon design was different, the debate of tanks taking things slow wouldn't be as big of a deal as it seems to be.

    The way things are right now though, I enjoy a nice juicy pull. But if my tank wants to go slower than usual I always just suffer the run. I've never had the heart to ask them to go faster or pull more.
    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kanitezz View Post
    This might be out of nowhere but I feel like if dungeon design was different, the debate of tanks taking things slow wouldn't be as big of a deal as it seems to be.
    Dungeon design was different back with the ARR launch.
    Sac pulls were the norm and you'd end up killing nothing because it was faster to let the tank die at the boss room door than it would be to kill things. SE eventually starting putting in gates to stop this as you'd need to kill things to progress.
    Players will always find the best way to speed things up, especially when they gotta go do the same place over and over again for some reason or another.
    (4)

    http://king.canadane.com

  6. #6
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    Dungeon design was different back with the ARR launch.
    Sac pulls were the norm and you'd end up killing nothing because it was faster to let the tank die at the boss room door than it would be to kill things. SE eventually starting putting in gates to stop this as you'd need to kill things to progress.
    Players will always find the best way to speed things up, especially when they gotta go do the same place over and over again for some reason or another.
    Those are good points.
    (0)

  7. #7
    Player
    Aiph's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Aiph Shuran
    World
    Aegis
    Main Class
    Conjurer Lv 80
    As a leveller of all jobs. As big as possible
    (1)

Page 12 of 12 FirstFirst ... 2 10 11 12

Tags for this Thread