Quote Originally Posted by Dragonkat View Post
Before you drive down that highway you might want to make sure you clear the straw men out of the way first.

Given the fact that Elitists in this game treat anyone who doesn't meet their precious parses and runs dungeons as "sub optimal" human beings who have forgotten that some of play games for this mystical concept called "fun" And seem to have forgotten there's this thing outside savage called the MSQ. And some of us aren't interested in clearing Titania EX 20 times a day so we can get that extra 10 IL to clear it .042 seconds faster, I'm all for anything that annoys them. Oh gee your dungeon might take a whole extra few minutes? The sheer horror!

The fact I watched two tanks last night wipe us in both expert roulette (sped run ahead without asking and the healer couldn't keep up) and the lvl 73 dungeon while leveling my ninja (undergeared and didn't ask healer first) might have something to do with this fact too. As that wastes more time running back.

To the OP I will say the biggest problem isn't pace it's teamwork. Ask your healer first, try to double pull if you can. But don't be pressured to speedrun wall to wall it. It's your game to play how you choose. And people pug'ing can get over it far as I'm concerned. If they want to get pissy that's their problem not yours.
Except it isn't "your" game. It's a multi-player game where your decisions impact other players. It isn't "elitism" to pull big. If I'm to be blunt, there is zero excuse to not handle medium sized pulls nowadays. If you can't heal or tank through six mobs, you shouldn't be queuing on either role because you aren't experienced enough to play them. Single mob pulls do such little damage, you can straight remove tank CDs from your bar. They're completely worthless even if you were doing the level 77 dungeon in i400 gear. It's a little different if a less experienced healer can't handle some of the big pulls, especially Qitana's mega pull at the end. But if you're doing The Twinning and pulling one pack at a time. You're just wasting people's time because you care more than your experience than theirs.

That "mystical concept called fun" works both ways. I find it painfully boring to pull three mobs. It's a chore because not only will a 10-15 minute dungeon jump to well over 20+, I'm effectively a gimped DPS as a healer or am flat out wasting many of my oGCDs as a DPS. Now if I get unlucky and have three people who prefer to pull small, well I can leave. If, on the other hand, the majority wants to pull big but the tank refuses. Then we're back to the above. They're putting themselves ahead of the team with this "my way or the highway" crap.