Gonna try to snip at things that I dont think are quite right...
Monk is currently one of the highest DPS classes in the game and provides a bit of light utility while doing it. It is not in jeopardy IMO. Its currently in a better position than it was in SB. This doesnt mean its perfect or that there cant be improvements, but your position here starts off slightly hyperbolic. As a point - sometimes being high dps is all a class needs. It's not perfect, but its not completely dysfunctional.
Generally, if it didnt have utility, it wasnt worth bringing. Sam had this issue. IIRC, it was better to bring DRG and NIN for their utility, than it was to bring Monk/Sam. DRG more so if you had a bard.
Mantra is aoe convalescence. It is situational but saying its not impactful is silly. Coordinating with healers on when best to pop it to ease their healing is what youre supposed to do in Savage/EX. It's not gonna be make ro break of a skill, but it is useful.
Ive never experienced this issue. I will always get 1 full stack with BH in an 8 man, if not more. Maybe Im an outlier, but ive never had issue with BH in this regards. The 5% damage buff does matter. Again, its not gonna make or break but it adds up.
Whats our "One True Opener"? Like for reals, every class gets a new optimized opener when an xpac comes out. Monk is no exception to this. Beyond that, TK is even more situational skill now, and its always been clunky due to how it eats GL stacks. You essentially nerf yourself so you can do a hard hit. It's not typically useful unless youre gonna lose GL regardless (like cutscene in E1S). Simply said, its a bit situational when youre gonna use it. I dunno how to fix the skill, but the reason its a problem is because it uses up GL. Thats almost been the case for the entirety of the skill. It was semi fixed with wind tackle changes so that building GL stacks after using TK was easier and it was a dps gain in that regards.
PB is now better used to do a burst window with leaden fist. Which is why its on a longer CD now. Thats fine. Its a repurposed skill.
Because the stance tackles were clunky and not used to often comparatively. Youd almost always do Fire Tackle until the Wind tackle change.
SSS is a bit of a problem. It is situational as well. The GCD is to punishing for what it is. It is better to use this to keep your GL stacks if you cant use anatman or if you mess up and need to refresh it before a drop off and dont have the final stance. It's a bit underwhelming, but not the worst skill ever conceived. It could use a rework skill wise.
So the feeling I get is you just want SB monk back. Personally I dont. After the windtackle changes, I wasnt a fan of playing monk. I thought it became to convoluted at that point. Thats my personal feelings of course. However, more to addressing balance, these changes would make monks a 'must take' class. It would be too good at that point. Even in SB, you couldnt have all the riddles active. Switching out of stance would end the effect IIRC. This doesnt even address certain aspects. You cant stun most bosses, so that greatly mitigates the point of Earth Tackle for that purpose. Having GL stack faster doesnt mean youll be using TK more often necessarily. Depending how it maths out, getting to GL4 might be better than wasting it on an attack. It simply comes back to the fact that TK is clunky with how it eats GL stacks. You want to buff so many skills and add abilities just to use TK. At that point, the problem is probably with TK, not the class.
Anatman is part of the monk opener currently because (timed right) it generates GL faster by using it than not. As in, FoF> Meditation> FS>FS>FS>TN>ST>Demo>Anatman (or close to that). Youll end up with two GLs in the the course of 1 GCD. Admittedly it feels clunky but to me thats more an issue with the simple fact you cant even rotate with it. I think that limitation is silly AF.
Better to use PB for leaden fist spam.
Anatman is pretty useful for certain aspects of fights. Rather than spamming FS, you can just go to a spot, pop anatman and sit there with max GL timer, Max GL, and in the form of your choosing. Its not a terrible skill, and Id honestly rather use it than spamming FS.
Lore stuff is always fun, and yeah they couldve gone into that more, but since we changed from the class specific quests to roll, it probably wont be explored ever. Sucks.
While I think some of this would be interesting, this would amount to a class rework, and monk in its current state is fine. There are other classes that need more addressing than monk currently. I think most of your critiques are based on misunderstandings + nostalgia for SB monk. You might have prefered SB monk. Thats fine, but I think youre not understanding some of the newer skills, and you're remember older monk layouts in a better light than they were. Im all for making classes more fun and interesting, but I dont think Monk is that bad off as you believe it to be.



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