I am not complaining that it is too hard to beat at launch, I am not even complaining that some jobs literally could not deliver the numbers needed of them at launch while any average MNK or BLM could fly past that check, what I am pointing out though is that in a reality where some jobs can't pass a DPS check, fixing the best job in the game isn't the thing the dev team needs to focus on right now. This is not a "git gud" problem, it is a balancing problem, and if you can't grasp this due to your personal crying over your MNK not being what you want it to be while some jobs barely are allowed into endgame, then I don't think there is any further point to having a discussion with you about class balancing.