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  1. #1
    Player
    Sonya_Nillefrant's Avatar
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    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lunavi View Post
    Once again, I said we do NOT need any fixes, just that we need them more than MNKs, which DO NOT NEED ANY CHANGES EITHER in my opinion. At least not over classes such as Dancer that are in an extremely extremely poor spot right now. My problem is and remain that you think you as MNK get the short end of the stick when you are currently the best in the game. If your skills were bad you wouldn't be top DPS. It might just be that you do not ENJOY MNK right now, and I can't take that away from you, but from an objective standpoint, MNKs are in a fantastic place right now. The best place they might actually have ever been. But there is a difference between YOU enjoying MNK and MNK having received the short end of the stick and severely needs fixing over jobs that barely gets into end game content.
    IF YOU ACTUALLY READ THE POST, this is the EXACT topic. It is not enjoyable. Its boring to just stand still 75% of the time ignoring my mechanics, its boring to know that in 3 expansions ive basically got 3 or so skills that are actually usable and dont disrupt the origional design. Its humorously bad that 1 QoL buff completely x'ed my anatman and six sided star. It sucks that because of the removal of skills this expansion, i lost my opener, and made tornado kick obsolete and incredably situational. If u believe blm is in a worse situation, then u are completely closed to any kind of debate and are wasting the rest of the people's time here.
    (0)

  2. #2
    Player
    Lunavi's Avatar
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    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sonya_Nillefrant View Post
    IF YOU ACTUALLY READ THE POST, this is the EXACT topic. It is not enjoyable. Its boring to just stand still 75% of the time ignoring my mechanics, its boring to know that in 3 expansions ive basically got 3 or so skills that are actually usable and dont disrupt the origional design. Its humorously bad that 1 QoL buff completely x'ed my anatman and six sided star. It sucks that because of the removal of skills this expansion, i lost my opener, and made tornado kick obsolete and incredably situational. If u believe blm is in a worse situation, then u are completely closed to any kind of debate and are wasting the rest of the people's time here.
    And if you read anything I have said I have said that while MNK is from your subjective opinion boring, other jobs are from an objective standpoint so bad that many people do not even want to see them in endgame as during the early weeks they could not even reach the DPS checks, and despite that you still think MNK has gotten the short end of the stick despite being an actually working job, and being best in class, and yes, even better than BLM. Just take a look at FFLogs and you will quickly see that MNKs are in a VERY favored position right now, despite what your subjective opinion on how "fun" the job is to play is.

    So what do you thing SE should focus their limited time and resources for balancing on, changing MNK to your subjective opinion of what fun is, or fix jobs that are objectively on the bottom of the barrel so that they can actually reach the DPS checks at the same period of time as other jobs? I know what I think they should spend their time on.

    But yes, to add, when it comes to expansion time, I feel like they could indeed try to focus on giving MNKs some new interesting things like all other jobs, I will NOT be opposed to that, but right here, right now, in the middle of an expansion cycle, there are fare direr things to look after.

    Quote Originally Posted by Metalwrath View Post
    Monk does need fixes though.The job is currently very broken.It does way too much dps.So while it may not need an immediate change to making it actually fun to play again it does need a heavy nerf.
    Saying its in a good place is wrong.A good place would mean its strong but balanced.This is 100% not the case.The job is way too strong in the hands of competant players.It kept geting buffed to draw bad players to the job which has resulted in the job being way overtuned.
    I actually mentioned this earlier in this thread

    Quote Originally Posted by Lunavi View Post
    There are far graver things that needs to be fixed than MNK right now in terms of class rebalancing, unless said rebalance is a direct nerf of MNKs.
    so I totally agree with this statement. However, some jobs are so bad they can not reach the DPS checks of endgame content upon release, that is where I personally feel attention foremost needs to be directed as those jobs are clearly very much undertuned for where they need to be.
    (2)
    Last edited by Lunavi; 09-09-2019 at 08:31 AM.
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  3. #3
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lunavi View Post
    And if you read anything I have said I have said that while MNK is from your subjective opinion boring, other jobs are from an objective standpoint so bad that many people do not even want to see them in endgame as during the early weeks they could not even reach the DPS checks, and despite that you still think MNK has gotten the short end of the stick despite being an actually working job, and being best in class, and yes, even better than BLM. Just take a look at FFLogs and you will quickly see that MNKs are in a VERY favored position right now, despite what your subjective opinion on how "fun" the job is to play is.

    So what do you thing SE should focus their limited time and resources for balancing on, changing MNK to your subjective opinion of what fun is, or fix jobs that are objectively on the bottom of the barrel so that they can actually reach the DPS checks at the same period of time as other jobs? I know what I think they should spend their time on.

    But yes, to add, when it comes to expansion time, I feel like they could indeed try to focus on giving MNKs some new interesting things like all other jobs, I will NOT be opposed to that, but right here, right now, in the middle of an expansion cycle, there are fare direr things to look after.
    If what i say is an opinionated statement, than its shared by the entire monk community. Just because you disagree and submite your opinion counter to my own, does not mean you are right. After all it's just an opinion, rather short sighted, but still just. What you state as a "favorable position" is the same position the had and still hold aense the end of a realm reborn. Nothing spectacular has changes sense then until the hic up in stormsblood that gave us the opener that we enjoyed, but guess what....monks arnt allowed to be happy....so they took it away. So now we are back to the start, arr with a few extra janky skills taged on the end.
    (0)

  4. #4
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sonya_Nillefrant View Post
    If what i say is an opinionated statement, than its shared by the entire monk community. Just because you disagree and submite your opinion counter to my own, does not mean you are right. After all it's just an opinion, rather short sighted, but still just. What you state as a "favorable position" is the same position the had and still hold aense the end of a realm reborn. Nothing spectacular has changes sense then until the hic up in stormsblood that gave us the opener that we enjoyed, but guess what....monks arnt allowed to be happy....so they took it away. So now we are back to the start, arr with a few extra janky skills taged on the end.
    So you are telling me that SE should focus their resources on fixing the top DPS in the game where there are DPS jobs that could not reach their part of the DPS check at launch of Savage? In a world of infinite manpower and resources being poured into this game, I would 100% agree that this is something they could and should pursue mid expansion, however, there are direr things to look after in my opinion due to what I mentioned above in this world, where resources and manpower is indeed limited.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  5. #5
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lunavi View Post
    So you are telling me that SE should focus their resources on fixing the top DPS in the game where there are DPS jobs that could not reach their part of the DPS check at launch of Savage? In a world of infinite manpower and resources being poured into this game, I would 100% agree that this is something they could and should pursue mid expansion, however, there are direr things to look after in my opinion due to what I mentioned above in this world, where resources and manpower is indeed limited.
    Well first off, savage modes sgould never have been dumbed down for casual play, period. It is supposed to ne the top players in the top classes, specially at firat release. U pouting about it being too difficult to complete out the gate with support classes that by design do less dmg....because they are support classes is litterally a " everybody needs a trophy" arguement.

    Life is hard, step up or shut up.

    Which is why im in the process of getting my idea out there now. It takes time and im speaking my mind to many platforms, from this site, twitter, fb, twitch. The suggestions box in game. Trying to find dev emails for direct communication.

    Im not complaining without trying.

    And before. I mentioned a very logic driven direction they can go with the class balancing. Taking the shortest amount of time and resources. Just doing a band aid here and there isnt going to do a thing. We know where the bar is, we know the order we want them in.

    Make whatever fixes are necessary to whm and blm, revamp the 51-80 skills for monk.

    Now line the rest up
    Blm
    Sam
    Monk
    Mch/smn
    Drg/rdm
    Nin
    Brd/dnc
    Whm
    Sch
    Ast

    Once you know what you have to work for, you will know how to get there.
    (0)

  6. #6
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sonya_Nillefrant View Post
    Well first off, savage modes sgould never have been dumbed down for casual play, period. It is supposed to ne the top players in the top classes, specially at firat release. U pouting about it being too difficult to complete out the gate with support classes that by design do less dmg....because they are support classes is litterally a " everybody needs a trophy" arguement.

    Life is hard, step up or shut up.
    CRAWLING IN MY SKIIIIIN
    (1)

  7. #7
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Gula View Post
    CRAWLING IN MY SKIIIIIN
    Lol triggered sombodies park syndrome
    .
    (0)