You say oh well, but if enough voices say the same thing, change can happen. After all, just look at outrage culture. Prime example.One thing I definitely agree with--and mostly because it looked like it was going in that direction--is the light/dark fist lore of the job and yes, ShB should've been the perfect opportunity to go into that.
Martial art masters trying to discipline themselves in media/literature is nothing new. Most famous video game example is Ryu from Street Fighter, who constantly is at war with himself to not fall into the temptation of the Satsui no Hado. We could've had something similar or at the very least, trying to continue mastering equilibrium, not just from a lore perspective but gameplay too. I would've liked seeing a "shadow fist" counter where it continues to build up, then you have the choice of sacrificing it or using it, each wielding its own positive effect and drawbacks.
Oh well
I really wanted to see that theme take root in SB expansion.
The only thing I do agree with is how Six-Sided Star is mostly worthless. But to insinuate Monk needs any more help beyond the Anatman annoyance is silly at best. You shouldn't need a third party program to properly optimize a job. Other then that, the only changes Monk needs is potential nerfs.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Why does it need nerfs? If u bring it down then raise another up ur back to the same problem. The class doesnt need nerfs, others need to be brought up. The best way to fix a large problem it to start from the outside and work your way in. Slaping a band aid here or there and skiping around isnt going to solve anything.The only thing I do agree with is how Six-Sided Star is mostly worthless. But to insinuate Monk needs any more help beyond the Anatman annoyance is silly at best. You shouldn't need a third party program to properly optimize a job. Other then that, the only changes Monk needs is potential nerfs.
The best route is to start with your known variables:
Monk
Black mage
White mage
These are easily the defined top dogs as of the moment. U then fix any issue with them. Now you have a solid known variable. From there you can now, with solid numbers adjust the other classes to align with your now known variables accordingly to how you want them lined up next to one another. Boom, problem solved. Band aids dont work, they just smear the problem. Its time to rip it off and tend to the wound properly.
There are only 3 situation for me using 6SS though.
1) After LB3(when mnk is the only melee here), even fresh apply demolish/snap punch, the animation takes too long and mnk won’t have enough time to refresh GL.Form shift is DPS lost here so perfect balance might be best solution but if PB down for any reason, I use 6SS as LAST RESORT.
2) Incoming transition so we use 6SS+ tornado Kick, but Mnk need to make sure that Anatman can refesh to 4th GL in time before target become available or else just 6SS without tornado kick in short transition.
3) In dungeon,either last mob or boss if at 1% hp then I use 6SS here for looking cool.
For my thought,I think this skill is both useful and useless at the same time.
Even without it we can manage to sustain our GL without problem.
The only thing about MNK I think legitimately needs to be nerfed is the duration of the damage reduction on Riddle of Earth because 30 seconds of 10% damage reduction every minute is undeniably ridiculous compared to the OGCD mitigation/healing the other DPS classes get.
Monk is practically in one of the best positions it's been in since I started playing the class in ARR. This has to be a troll post.
Did u even read the post.....at all, or even some of the coments, cause others here seem to have far more insight than you.
Just.Because.its.high.on.the.dps.chart.doesnt.mean.its.in.a.good.place.
It has and has had a series of problems ever sense heavensward, which have only seen band aid fixes. It needs to be looked at at a fundamental level.
If ur calling this a troll post than u didnt even read the second line in the post. Meaning you have no say anymore sense u dont even wanna take a few minutes to even view the post to begin with.
Monk is in an amazing spot. You claim anatman is a dead skill but it's used fairly often during phase changes in higher end content. It saves the state of your stacks and your form while you wait for the boss to become vulnerable again. It's situational, yes, but it's not dead. Six sided star is situational as well, being used for those "oh crap!" moments when your stacks might be about to fall off and you only have time for one hit. Monk is doing extremely well right now. The only move I directly see issues with is tornado kick being so clunky.
Last edited by Arngrim_Greyashe; 09-06-2019 at 12:10 AM. Reason: Auto correct is the devil.
Even with what you are saying being true... anatman is still out classed by form shift. Why would a monk choose to stay still it whatever position they are in and just hold form and gl instead of being mobile and be able to shift to raptorinorder to catch the boss asap to refresh twin snakes. All while still able to maintain gl without being locked in place. If ur argueing about just using it for a second then there is no reason not to use form shift. As for ur idea with sss, sure why not, if its the very last thing u could possibly do...and why not u could tornado kick aswell right after sss, and if ur in a intermission then u could theoretically do a anatman... but by this point in time your perfect balance should be off cd and it allows u to get gl4 without loss of dps.Monk is in an amazing spot. You claim anatman is a dead skill but it's used fairly often during phase changes in higher end content. It saves the state of your stacks and your form while you wait for the boss to become vulnerable again. It's situational, yes, but it's not dead. Six sided star is situational as well, being used for those "oh crap!" moments when your stacks might be about to fall off and you only have time for one hit. Monk is doing extremely well right now. The only move I directly see issues with is tornado kick being so clunky.
But all this being said is if the fight doesnt have any adds coming out, if it does u effectivly cut urself off at the knee.
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