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  1. #51
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sonya_Nillefrant View Post
    Its an interesting idea, the reason i tied the drak chakra to the dragon moves was cause they would be dark side orientated.

    And sense the regular skills crits can generate light chakra, it would only be fair that the dark would generate dark chakra, and limit it to that. No dark skill for light chakra and vice vs.
    Or, to keep things single, let's say when we reach GL4, we get access to chakra opener. A skill that would have a 60s CD to align with other raid buffs and this would allow us to reach dragon form. This form would grant us access to our strongest skills, and we must use Light skills and Dark skills one after the other. Six sided start could be a light skill, to be chained with a dark one. A bit like how gunbreaker works.This is just an idea, but all in all Monk needs a total reworK, in my humble opinion.
    (0)

  2. #52
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Deithwen View Post
    Or, to keep things single, let's say when we reach GL4, we get access to chakra opener. A skill that would have a 60s CD to align with other raid buffs and this would allow us to reach dragon form. This form would grant us access to our strongest skills, and we must use Light skills and Dark skills one after the other. Six sided start could be a light skill, to be chained with a dark one. A bit like how gunbreaker works.This is just an idea, but all in all Monk needs a total reworK, in my humble opinion.
    That would be an iteresting idea, it would give the monk a damage spike moment similar to perfect balance moments.
    (0)

  3. #53
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Ive made a QoL adjustment to my Op. For those of you that dont wish to skim through my ramblings.
    (0)

  4. #54
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    I'm going to say my piece then leave.
    1. Samurai is getting attention because right now it is far below where it should be and Monk is far above where it should be right now so things will likely stay the same.

    2. Tornado Kick openers, from what I remember, always sucked to learn because they felt horrible since you lost all of your stacks, regardless of some Riddle of Wind buff.

    3. Tackle Mastery was a joke in the community for creating one that was the same but just slightly more powerful tackle, one that was useless, and one that was situational. I also love how you keep saying "Bring back riddle of wind" but trashing abilities for being too situational.

    4. you sound like someone who just figured out that Tornado Kick isn't useful in your opener and has been doing that for a while until someone pointed it out to you and you're upset about it now. Not saying that's what you are, just that you do.

    5. Please spell check if you're going to type something long like this.

    6. SSS is lauded by the community for being the most situational ability in this expansion. Almost as much as tackle mastery was the most useless trait.

    7. I don't care if you say not to bring up downtime, I'm going to bring it up anyway. Anantman gives you chakras. Just use it during downtime. Form Shift doesn't give you chakras.

    8. If you have downtime where you will lose sacks, and cannot maintain them like through Anantman or Form Shift, ditch them with Tornado Kick and save TK for that. It's not dead, just situational. EDIT: A good example might be E1 (Normal or Savage). That animation you will lose stacks and you can't do anything during it.

    9. You don't get as many chakras with Brotherhood because of the crit change. It's nothing to do with anything else, afaik.

    10. Overusing punctuation doesn't help emphasize points, it just pads your post making it harder to get through when you make a long one like this. One that's shorter I can forgive overuse of punctuation.
    (0)
    Last edited by LauraAdalena; 09-07-2019 at 02:21 PM.

  5. #55
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by LauraAdalena View Post
    I'm going to say my piece then leave.
    1. Samurai is getting attention because right now it is far below where it should be and Monk is far above where it should be right now so things will likely stay the same.

    2. Tornado Kick openers, from what I remember, always sucked to learn because they felt horrible since you lost all of your stacks, regardless of some Riddle of Wind buff.

    3. Tackle Mastery was a joke in the community for creating one that was the same but just slightly more powerful tackle, one that was useless, and one that was situational. I also love how you keep saying "Bring back riddle of wind" but trashing abilities for being too situational.

    4. you sound like someone who just figured out that Tornado Kick isn't useful in your opener and has been doing that for a while until someone pointed it out to you and you're upset about it now. Not saying that's what you are, just that you do.

    5. Please spell check if you're going to type something long like this.

    6. SSS is lauded by the community for being the most situational ability in this expansion. Almost as much as tackle mastery was the most useless trait.

    7. I don't care if you say not to bring up downtime, I'm going to bring it up anyway. Anantman gives you chakras. Just use it during downtime. Form Shift doesn't give you chakras.

    8. If you have downtime where you will lose sacks, and cannot maintain them like through Anantman or Form Shift, ditch them with Tornado Kick and save TK for that. It's not dead, just situational. EDIT: A good example might be E1 (Normal or Savage). That animation you will lose stacks and you can't do anything during it.

    9. You don't get as many chakras with Brotherhood because of the crit change. It's nothing to do with anything else, afaik.

    10. Overusing punctuation doesn't help emphasize points, it just pads your post making it harder to get through when you make a long one like this. One that's shorter I can forgive overuse of punctuation.
    Just judging off of your comment, i can tell u didnt actually read my proposal. RoW allowed the turbo charge of gl along with the wind tackle. Allowing a strong opener that used tornado kick. If u left the opener without 3 stacks of gl u did it wrong.

    Sense we lost the turbo off the opener, tornado kick jas become very situational. The pount in time u discribed is the only time i would use sss-tornado kick... but those time points are rare at best and doesnt defend the existance of the skill situation.
    (0)

  6. #56
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by LauraAdalena View Post
    snip
    It seems you are mistaken on a few points.

    2. The tornado kick openers were very strong at the time, and a good use of perfect balance and riddle of wind helped us recover our stacks very quicly. Those openers were a ton better than having to rely on server tick.

    3. Tackle mastery was indeed a joke at the beginning, then riddle of wind became useful and far from situational.

    7. Anatman doesn't give you chakras either. It gives greased lightning stacks and freeze your current form.

    9. Brotherhood does not rely on crit chances to generate chakras, it's a flat 30% chance when a party member uses a weapon skill.
    (1)

  7. #57
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Deithwen View Post
    It seems you are mistaken on a few points.

    2. The tornado kick openers were very strong at the time, and a good use of perfect balance and riddle of wind helped us recover our stacks very quicly. Those openers were a ton better than having to rely on server tick.

    3. Tackle mastery was indeed a joke at the beginning, then riddle of wind became useful and far from situational.

    7. Anatman doesn't give you chakras either. It gives greased lightning stacks and freeze your current form.

    9. Brotherhood does not rely on crit chances to generate chakras, it's a flat 30% chance when a party member uses a weapon skill.
    Thank you.
    (0)

  8. #58
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LauraAdalena View Post
    I'm going to say my piece then leave.
    1. Samurai is getting attention because right now it is far below where it should be and Monk is far above where it should be right now so things will likely stay the same.

    2. Tornado Kick openers, from what I remember, always sucked to learn because they felt horrible since you lost all of your stacks, regardless of some Riddle of Wind buff.

    3. Tackle Mastery was a joke in the community for creating one that was the same but just slightly more powerful tackle, one that was useless, and one that was situational. I also love how you keep saying "Bring back riddle of wind" but trashing abilities for being too situational.

    4. you sound like someone who just figured out that Tornado Kick isn't useful in your opener and has been doing that for a while until someone pointed it out to you and you're upset about it now. Not saying that's what you are, just that you do.

    5. Please spell check if you're going to type something long like this.

    6. SSS is lauded by the community for being the most situational ability in this expansion. Almost as much as tackle mastery was the most useless trait.

    7. I don't care if you say not to bring up downtime, I'm going to bring it up anyway. Anantman gives you chakras. Just use it during downtime. Form Shift doesn't give you chakras.

    8. If you have downtime where you will lose sacks, and cannot maintain them like through Anantman or Form Shift, ditch them with Tornado Kick and save TK for that. It's not dead, just situational. EDIT: A good example might be E1 (Normal or Savage). That animation you will lose stacks and you can't do anything during it.

    9. You don't get as many chakras with Brotherhood because of the crit change. It's nothing to do with anything else, afaik.

    10. Overusing punctuation doesn't help emphasize points, it just pads your post making it harder to get through when you make a long one like this. One that's shorter I can forgive overuse of punctuation.
    You should probably atleast researching the skills before commenting.
    (1)

  9. #59
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Honestly i think they might need to go down the same route as summoner and dragoon with tornado kick.
    Remove the need for chakras for tornado kick.Bring in a seperate button for greased lightning 4.Have it become available after you've hit a certain amount of forbidden chakra or enlightenment.Give gl4 a 30 second duration.During gl 4 let it allow you to tornado kick.Put tornado kick on lets say a 15 second cd.Bring back howling fist.Have it share a cd with tornado kick and can only be used under same conditions.Give gl4 a 60 -90 sec cd too so it cant be constantly kept up.
    Change anatman to a 120 sec to 180 second cd that instantly gives you 3 stacks of gl.
    Remove the no positional bonus for earths reply,remove the gl refresh from from shift.
    Change riddle of fire to a 10% crit buff instead of damage bonus.
    Bring pb cd back down to 60 seconds.
    Then adjust the potencies around that.Bring down the bootshines bonus from dragonkick if needed.
    Just make six sided star a moderate ogcd that does damage and nothing else.
    (0)
    Last edited by Metalwrath; 09-08-2019 at 01:31 AM.

  10. #60
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Metalwrath View Post
    Honestly i think they might need to go down the same route as summoner and dragoon with tornado kick.
    Remove the need for chakras for tornado kick.Bring in a seperate button for greased lightning 4.Have it become available after you've hit a certain amount of forbidden chakra or enlightenment.Give gl4 a 30 second duration.During gl 4 let it allow you to tornado kick.Put tornado kick on lets say a 15 second cd.Bring back howling fist.Have it share a cd with tornado kick and can only be used under same conditions.Give gl4 a 60 -90 sec cd too so it cant be constantly kept up.
    Change anatman to a 120 sec to 180 second cd that instantly gives you 3 stacks of gl.
    Remove the no positional bonus for earths reply,remove the gl refresh from from shift.
    Change riddle of fire to a 10% crit buff instead of damage bonus.
    Bring pb cd back down to 60 seconds.
    Then adjust the potencies around that.Bring down the bootshines bonus from dragonkick if needed.
    Just make six sided star a moderate ogcd that does damage and nothing else.
    Well...if we go along with your idea here....firat as a correction tornado kick uses greased lightning, max stacked, as cost.

    Next the idea of tagging gl4 in as a activatable buff under certain situations could work. If we go with the forbidden chakra skill... you could set it so that if u crit with forbidden chakra u could activate it. It would last.....say 30seconds and go on cd for 60.

    An interesting idea, i think. Only thing i dont like about it is being another skill to weave in between glcd skills, but thats not such a bad thing really.

    Another option being u could automaticly get it....but then that would mean u could get it every time fc crit unless u introduced a debuff that stops u from getting it until after 60sec. As well as, it not being optional...possibly going off at some point when u dont want it to, and be wasted.

    Tieing tornado kick to this buff would allow u to theoretically use tornado kick twice during the gl4 buff, makeing the skill rather effective.

    I would love to have howling fist back, but as it stands enlightenment is just howling fist, reskined.

    I disagree with the anatman thought though. I dislike the idea of just getting all 3 stacks of gl for free... makes me think of the skill sch i think had. Aethercurrents i think....?

    Im all for removing the no positionals buff for riddle of earth, it catters to lazyness and with true north, u dont have to do positionals like 75% of the time, making the class boring.

    I do, however, disagree with the form shift loosing the gl refresher. To me it just feels like a natural step up, lore wise. Showing it as a form of progression to mastery. However i do feel like it should be an upgrade trait in the 70's level tree.

    Totall disagreement with riddle of fire. If anything bring the potency down to 20%. Tops.

    Agee to the pb walkback to 60s

    And probably reduce leaded fist buff to 270 potency.

    I would do sss as a ogcd instead of bring howling fist back for just damage too 30sec cooldown.
    (0)

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