Also voicing my opinion that any changes toward diversity should be done to playstyles and offensive kits, not defensive kits. You will never get tank balance this good again if you make their defensive cooldowns "diverse" I promise you. Many MMOs have tried, and this game doesn't even have skill trees for every class to fall back on. DPS is so much easier to diversify and keep relatively balanced. If one tank can survive a boss mechanic and the other one can't with his kit, THEY AREN'T GETTING BROUGHT, PERIOD, END OF STORY. You guys keep saying that balance shouldn't require homogenization, but in the case of mitigation specifically with how this game works? It absolutely does. Consider how much DRKs hate Living Dead, and that's one of the more "diverse" cooldowns for defense.