Quote Originally Posted by Kemiko View Post
Personally, I'm of the opinion that mitigation for tanks don't need to be, or even feel, different. It's the other portions of their kit that should change how they feel. Mitigation should be straight forward and effective. I already take issue eith the tanks third mitigation being awful for trying to be unique. Dark Mind is only situationally useful and WAR's mitigation shares a recast timer with Nascent Flash on top of its super low duration.

I'd rather the mitigation tools be useful and effective across all tanks than devs screw them up for the sake of feeling unique.
When Warrior had increased health and healing rather than flat mitigation, or made use of self-healing and gauge-based on-GCD mitigation over purely cooldowns, was it somehow devoid of parity? Was it unable to perform to the same extent or job viability held by DRK and PLD just because its methods differed?

Having so many of the same exact skills across all tanks makes for a more obvious balance, but not necessarily any tighter a balance to the overall kit (at least, short of making every skill identical to every other tanks').