Crafting actions
Standard
• Highest chance of success
• Up to 25% progress gain
• ~10 durability loss per attempt (Up to ~20 loss on failure)
Rapid
• Zero durability loss on success (~20 durability loss on failure)
• Up to 35% progress gain
Careful
• 7~10 durability loss per action (success or failure)
• 3%~5% progress gain (success or failure)
• Heavy quality gains, even on failure
Wait
• Durability loss of [# of consecutive waits]
• Rerolls the orb color
Quality exp bonus
• You gain +8% exp bonus for every 10 quality you add
• Your starting quality does not factor into the exp bonus, it is only calculated off of what you add to the initial quality.
Crafting abilities
• Your crafting abilities are now always available for use (until you use them, of course)
• If you have more than 5 crafting abilities available for use, it will randomly select 5 to display
HQ/NQ mats
• Using all HQ mats will start you with 100 durability and 500 quality
• Using all NQ mats will start you with 100 durability and 0 quality
• Using a mashup of HQ/NQ will start you with 100 durability and 0~500 quality (see below for details)
Starting quality is weighted by optimal level of a material except when it is below 10. In that case, the optimal level is treated as 10 regardless of what it is.
InitialQuality = FLOOR(500 * (SumHQLevels / TotalLevels) )
SumHQLevels = Sum of HQ Material's Optimal Levels
TotalLevels = Sum of all Material's Optimal Levels
HQ rate
• HQ rate increases exponentially as your quality increases and is indicated at the bottom-right of the crafting window
• 300 quality = 1% HQ rate
• 500 quality = 7% HQ rate
• 750 quality = ~50% HQ rate
• 850 quality = ~75% HQ rate
• 1000 quality = 100% HQ rate
DoH stats
Base attributes for Disciples of the Hand will increase the resulting product's
quality.
• Carpenter
- Main Hand: VIT / Off Hand: DEX
• Blacksmith
- Main Hand: STR / Off Hand: MND
• Armorer
- Main Hand: VIT / Off Hand: STR
• Goldsmith
- Main Hand: DEX / Off Hand: INT
• Leatherworker
- Main Hand: VIT / Off Hand: INT
• Weaver
- Main Hand: DEX / Off Hand: MND
• Alchemist
- Main Hand: INT / Off Hand: PIE
• Culinarian
- Main Hand: MND / Off Hand: PIE
Double Down
• "Touch Up" is gone, as has been replaced by "Double Down"
• You can Double Down on any synth (yes, even materials) that reaches an HQ rate of 2% or greater
• You can only Double Down once, and the result is either an HQ or a break
• Your ending HQ percentage is cut in half, and you can get another attempt at HQ
Synthesis Interruption
• In order to combat people from using bots or turbo controllers to craft while afk, if you craft 50 synths in one sitting, you will automatically stand up after the 50th. You can kneel right back down and continue crafting again right away with no penalties; it's just there to fight simple automated systems.
Deprecated stuff
• Non-dated synths no longer use crafting support
• Non-dated synths no longer use any of the treatises
• Non-dated synths no longer use sub-crafts (no recipe relies on multiple crafts anymore)
Old, but mostly still relevant official crafting info
Ask the Devs: Synthesis
This details craftsmanship, magic craftsmanship, control, which elemental instabilities do what, crafting orb colors, and aetherial sparks.
General Advice
The best way to grind now is to get something several levels above you and push the quality as high as you can without failing. Don't feel too bad if your exp gains don't match what some people claim to get; having a bunch of different crafts' abilities makes a world of difference. With a synth 8~10 levels above you and a bunch of crafting abilities at your disposal, it's easy to get ~2k exp per synth. All foods give +3% exp bonus now, so don't forget to eat while you're grinding. There are also exp manuals from Grand Companies (+50% exp) and rested exp (+50% exp).