Checked loadstone, I have a few, none show up under titles in game.If you are missing titles you should be able to contact a gm about though when I was missing my Notorious Monster Hunter title they tried to tell me I didnt get it back in 1.0 and had to call SE directly for the copy pasta script the Gm sent me.
Basically double check your lodestone page under achievements and within the game to see if you have them and go from there.
Hmmmm...
I think legacy characters are in game features only. All of the so called hero of light actually perished in 7th calamity. All of the current hero of light are reforged with 7 souls fragment by mother crystal as her avatar. We are randomly placed into Erozea as per initial cutscene when you start the game.
This isn't true, again, because if you completed up to a certain point in 1.0's main scenario after Yoshida took over (the Seventh Umbral Era storyline) certain NPCs and quests in A Realm Reborn will recognize you as the same person from before. Some Warriors of Light from the Sixth Astral Era did survive, thanks to Louisoix's intervention.
There exist Legacy characters where the above isn't true: where they aren't recognized by the Antecedent or Cid, but this isn't a blanket rule.
Last edited by Rocl; 09-16-2019 at 05:27 AM.
Well, if you're playing as a non-Legacy character, you can certainly take Divinemight's idea as your own personal headcanon. After all, you're never, ever going to run into any of the Warriors of Light that supposedly existed before the Calamity, so if you want to say they died and Hydaelyn cobbled together a replacement to drop fully-formed into the intro cutscene, you're welcome to do so.This isn't true, again, because if you completed up to a certain point in 1.0's main scenario after Yoshida took over (the Seventh Umbral Era storyline) certain NPCs and quests in A Realm Reborn will recognize you as the same person from before. Some Warriors of Light from the Sixth Astral Era did survive, thanks to Louisoix's intervention.
There exist Legacy characters where the above isn't true: where they aren't recognized by the Antecedent or Cid, but this isn't a blanket rule.
However there is absolutely no lore in-game to support this interpretation. It is entirely one's personal story for their character.
Don't they? Early on in ARR when you first visit the Waking Sands, I remember at least one of the minor NPCs there complaining about having muddled or conflicting memories (Una Tayuun, I think?).
Though we don't really know what a rejoining would feel like, or if it would feel like anything at all. Maybe a regular person with average sensitivity to aether wouldn't even notice, but someone with high sensitivity would? Or the extra aether wouldn't even register for Eorzeans, given that we were told in the opening of ARR that there's so much ambient aether there that it sometimes makes foreigners ill when they first arrive (though I don't recall that ever coming up again, several rounds of foreigners arriving in Eorzea later...)? Maybe you just wake up one morning feeling better than normal, and just chalk it up to 'waking up on the right side of the bed'.
So the poor soul that was already split was even more torn apart by getting parts of it ripped out to be used as a summon..So what happens with that part? Does it go back to the soul?
This answer, to me, says that Shiva's soul was (at least in some part) put back into the Lifestream and Ysale was able to pull out some mote of her essence to help solidify the summoning. That is to say: Hraesvelgr doesn't have the entirety of Shiva's soul in his belly or anything.
Also isnt it kinda hinting that maybe every soul stays intact after death? Otherwise they are really lucky with their summoning to always summon those who stay complete after being death for a long time.
Yeah, Una Tayuun was a former member of the Path of the Twelve, and so I think implied (or stated outright) to have the Echo. It's implied that her memory issues are due to the magical shenanigans involved in Louisoix's spells at Carteneau, which don't actually have any lore precedent other than "it was convenient for the plot", so I don't know if it's meant to be a major plot point for the future.Don't they? Early on in ARR when you first visit the Waking Sands, I remember at least one of the minor NPCs there complaining about having muddled or conflicting memories (Una Tayuun, I think?).
Though we don't really know what a rejoining would feel like, or if it would feel like anything at all. Maybe a regular person with average sensitivity to aether wouldn't even notice, but someone with high sensitivity would? Or the extra aether wouldn't even register for Eorzeans, given that we were told in the opening of ARR that there's so much ambient aether there that it sometimes makes foreigners ill when they first arrive (though I don't recall that ever coming up again, several rounds of foreigners arriving in Eorzea later...)? Maybe you just wake up one morning feeling better than normal, and just chalk it up to 'waking up on the right side of the bed'.
But mostly I was going off the short story with Alphinaud and Alisaie, where they only really reacted to watching Dalamud "disappear", and didn't feel anything other than regular emotions relevant to that event (joy at Dalamud's fall apparently being stopped, anxiety that something was still wrong). Only later, with Urianger's report and Eorzean refugees, did they learn that it was pretty much an actual Calamity.
The memory loss thing seemed to affect mostly only people at Carteneau, and some (apparently) random Eorzeans elsewhere, mostly determined by whether they had plot relevance either in 1.0 or ARR. (Can't be due to Echo shenanigans, given neither Arenvald nor Krile mentioned anything.) Which seems rather limited for the dev-stated case that everyone on the Source got a soul rejoining.
So I'm leaning more and more to the belief that if soul rejoining had any physical or mental effect, it probably was subtle enough to be drowned out by the general panic of "help we're in the middle of a Calamity".
Which brings to mind another question: what happened to the souls of everyone stuck inside Syrcus Tower after the Fourth Calamity?
The achievements under the "Legacy" category have no rewards any longer as far as I remember. But they did have rewards in 1.x. Then, like now, you had to talk to an NPC to actually get the rewards, so maybe you just forgot to do that. I'd be surprised if GMs couldn't fix that for you.
The titles from 1.0 are separate from the rewards and there was at one point a thread detailing what to say to contact a gm in the game about said missing title.The achievements under the "Legacy" category have no rewards any longer as far as I remember. But they did have rewards in 1.x. Then, like now, you had to talk to an NPC to actually get the rewards, so maybe you just forgot to do that. I'd be surprised if GMs couldn't fix that for you.
This is the link for all who still need it done
http://forum.square-enix.com/ffxiv/t...0-Achievements
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
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