Quote Originally Posted by Mahrze View Post
Prioritizing the jobs you mention and giving better thought of and planned QoL to other jobs should not be mutually exclusive. Jobs like MNK and BLM have such broken but working systems because they haven't the foggiest what to do to enable better options, so all they do to those jobs is add things to them that just make their basics seem more obvious in how "basic" they are. We can't just fall on this wheel of "what the flavor of the patch" job doting because it just makes things worse for the jobs that have to wait longer than others, I am aware that there can be jobs that don't need any or much tweaking, but that doesn't mean other jobs have to wait in line for problems to be fixed.
I don't think there's anything "broken" about BLM. The past two expansions have been like a wet dream for people who want to play Black Mage. The job has simultaneously gotten easier to play and more powerful at every step along the way. Hell, square even intentionally broke the meta and gutted support classes just to justify black mage's existence and now we have a situation where powerful jobs are doing so much personal DPS that you can't even justify bringing any support classes because the rDPS they provide does not even come close to making up for the difference. They even created a new support class (Dancer) built around the idea of buffing a single powerful job to allow them to do insane amounts of damage.. And they reworked Astrologian in a way that means its entire purpose is to primarily buff single players at a time, they don't even have the option of spreading cards anymore. Literally everything about Shadowbringers has been built from the ground up in a way that appears to be tailor-made specifically to make Black Mage the most powerful and desirable job in the game. That's insane.