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Thread: Monk Changes

  1. #61
    Player
    SpeckledBurd's Avatar
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    Oct 2016
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    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Fists of Fire and Fists of Wind are only important to DPS because you need to have them up, not because they're good skills. Fundamentally you only want to be in Fists of Wind for 99.9% of the fight and sub to fire for the first 3 GCDs and the last SSS>TK. Which functionally makes it about as useful as Tornado Kick as it's ever been. There is no choice between the Fist Stances, they're an illusion of choice that shouldn't be in the game and that's what they've always been, but for some reason there's two traits tied to it.

    You're absolutely wrong on Black Mage, it has gotten a new Single Target GCD Skill every expansion that see use every rotation cycle (Foul and Xenoglossy). It also got Despair this expansion. Dragoon on a technicality got one as well in the form of Raiden Thrust, but even if you don't count that it has consistently gotten new attacks to use every expansion such as Nastrond, Miragde Dive and Stardiver. Monk has gotten two "New" skills that we actually get to use on a regular basis, Elixir Field at 54 and Brotherhood at 70. Everything else has either been a top end replacement for something they removed from the kit at the bottom end or an overly situational piece of junk.

    They haven't tweaked Monks flow at all, they've actually introduced GL4 which is something that should have required some changes to its timers and literally didn't change any of it's timers so the highest DPS rotation involves dropping a buff for its reapplication.

    They haven't given Monk a lot of attention, they've neglected it and ignored player complaints consistently from expansion to expansion, introducing new actions that were completely redundant with old actions that could have just been improved , and let those problems fester. It was so bad that Yoshi-P apologized about Stormblood Monk during the lead up to Shadowbringers, but surprise surprise on launch very little of what people hated about Stormblood launch had actually changed. That's not attention at all. Even if Monk is performing highly now, that doesn't change that it's kit is and has been a junk heap for an expansion.
    (3)
    Last edited by SpeckledBurd; 09-12-2019 at 09:10 PM.

  2. #62
    Player
    Mahrze's Avatar
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    Jun 2017
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    Ul'dah
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    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xelphus View Post
    BLM hasn't gotten a regular GCD skill since FIV. Dragoon didn't get a new GCD this expac either. Bard got Apex Arrow but is hardly exciting atm. RDM got a new "finisher" but nothing else dramatically added to its rotation. SAM had no new GCDs added this expac either. Personally I have always really liked MNK, I just hated the feeling when you lose GL and lo and behold this expac that let me keep GL and move through the course of the fight without disrupting my rhythm.

    So I will say it again: other jobs need more attention than MNK. SAM and NIN mostly, since they occupy the same role and there should be at least some justification to bring them over MNK (which there isn't right now), and then literally every ranged dps not named BLM (which despite having 3 circumstantial skills and 4 completely useless skills, I think is pretty much a perfect class atm). Fix the glaring issues with the jobs that barely anyone wants to play, and then patch up the #1 most played job in the game that does either the most or second most damage in every fight.

    Prioritizing the jobs you mention and giving better thought of and planned QoL to other jobs should not be mutually exclusive. Jobs like MNK and BLM have such broken but working systems because they haven't the foggiest what to do to enable better options, so all they do to those jobs is add things to them that just make their basics seem more obvious in how "basic" they are. We can't just fall on this wheel of "what the flavor of the patch" job doting because it just makes things worse for the jobs that have to wait longer than others, I am aware that there can be jobs that don't need any or much tweaking, but that doesn't mean other jobs have to wait in line for problems to be fixed.
    (0)
    Last edited by Mahrze; 09-12-2019 at 05:54 AM.
    If you say so.

  3. #63
    Player
    Katie_Kitty's Avatar
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    Jan 2018
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    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    Prioritizing the jobs you mention and giving better thought of and planned QoL to other jobs should not be mutually exclusive. Jobs like MNK and BLM have such broken but working systems because they haven't the foggiest what to do to enable better options, so all they do to those jobs is add things to them that just make their basics seem more obvious in how "basic" they are. We can't just fall on this wheel of "what the flavor of the patch" job doting because it just makes things worse for the jobs that have to wait longer than others, I am aware that there can be jobs that don't need any or much tweaking, but that doesn't mean other jobs have to wait in line for problems to be fixed.
    I don't think there's anything "broken" about BLM. The past two expansions have been like a wet dream for people who want to play Black Mage. The job has simultaneously gotten easier to play and more powerful at every step along the way. Hell, square even intentionally broke the meta and gutted support classes just to justify black mage's existence and now we have a situation where powerful jobs are doing so much personal DPS that you can't even justify bringing any support classes because the rDPS they provide does not even come close to making up for the difference. They even created a new support class (Dancer) built around the idea of buffing a single powerful job to allow them to do insane amounts of damage.. And they reworked Astrologian in a way that means its entire purpose is to primarily buff single players at a time, they don't even have the option of spreading cards anymore. Literally everything about Shadowbringers has been built from the ground up in a way that appears to be tailor-made specifically to make Black Mage the most powerful and desirable job in the game. That's insane.
    (2)

  4. #64
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
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    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I don't think there's anything "broken" about BLM. The past two expansions have been like a wet dream for people who want to play Black Mage. The job has simultaneously gotten easier to play and more powerful at every step along the way. Hell, square even intentionally broke the meta and gutted support classes just to justify black mage's existence and now we have a situation where powerful jobs are doing so much personal DPS that you can't even justify bringing any support classes because the rDPS they provide does not even come close to making up for the difference. They even created a new support class (Dancer) built around the idea of buffing a single powerful job to allow them to do insane amounts of damage.. And they reworked Astrologian in a way that means its entire purpose is to primarily buff single players at a time, they don't even have the option of spreading cards anymore. Literally everything about Shadowbringers has been built from the ground up in a way that appears to be tailor-made specifically to make Black Mage the most powerful and desirable job in the game. That's insane.
    Black Mage is a dev favorite and it shows. Even when it isn't "meta" it often gets problems addressed with changes to its existing kit before they add new actions case in point, they just tied enochian to AF/UI in Stormblood which let you refresh it with Transpose instead of giving it something stupid like Riddle of Earth, and in Shadowbringers they made the Freeze changes retroactive rather than something earned in the leveling process. If they do have to make a fix with a new skill, the skill is always unbelievably good like Triple Cast for movement or 2x Xenoglossy for movement or burst.
    (4)

  5. 09-12-2019 09:21 PM

  6. #65
    Player
    Darkplanet's Avatar
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    May 2017
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    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sonya_Nillefrant View Post
    But i do see the general theme of everyones arguement:
    No one cares about something majority of you dont play. If its dps is high, whi cares if its skills dont work. It needs nerfs it needs nerfs it needs nerfs. That seems to cover all of your opinions. Thank you for not giving a single real thought. And no this isnt a troll, this is a player whos been playing sense og 14 through rrb remake and until now. With deep concerns for my current favorite class. But noone cares about a class few seem to understand.
    I don't think you're alone with how you feel about monk. I personally agree. I also get that SE has a horribly difficult time balancing all the classes while keeping them the way we all like it.

    I got monk to lvl 80 been trying to work with it, giving it a chance. I likely will not play it again till next expansion. and its simple as that, I don't like what they did with it personally, so I won't play it, but I have other classes I like. I'm sry that you are unhappy with your class that has been your favorite for some time now.
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  7. #66
    Player
    Zarkovitch's Avatar
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    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    The chosen one is back....
    (0)

  8. #67
    Player

    Join Date
    Aug 2019
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    Limsa city
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    337
    Quote Originally Posted by moxzie View Post
    I find it really hard to believe someone who misspells so much is anything but a troll. Especially since the forums spellcheck for you. Also, that formatting is so horrible that I doubt you'll find many people masochistic enough to read it all.

    Assuming you're actually serious, I agree that the class does feel clunky to play. I like all the positional attacks but keeping up leaden fists, demolish and twin-snakes on top of dealing with greased lightning just doesn't flow right with me. It's very possible that this isn't a fault of the class so much as I just personally don't like how it plays.

    There are also abilities that don't seem to have a well designed purpose or get used in ways that I doubt were intended (Anatman fishing.)

    Ultimately, even if everyone agreed that the skills don't flow as well as they could and that some skills are practically worthless, your massive redesign isn't going to happen. Minor tweaks, maybe a skill dropped or added, and potency changes are about all you can reasonably expect.
    Huh? The forums doesn't spellcheck for me... not on my phone or PS4. So what kindof settings are you seeing that does this spellcheck? Cause I never seen it.
    (1)

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