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Thread: Monk Changes

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  1. #1
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xelphus View Post
    BLM hasn't gotten a regular GCD skill since FIV. Dragoon didn't get a new GCD this expac either. Bard got Apex Arrow but is hardly exciting atm. RDM got a new "finisher" but nothing else dramatically added to its rotation. SAM had no new GCDs added this expac either. Personally I have always really liked MNK, I just hated the feeling when you lose GL and lo and behold this expac that let me keep GL and move through the course of the fight without disrupting my rhythm.

    So I will say it again: other jobs need more attention than MNK. SAM and NIN mostly, since they occupy the same role and there should be at least some justification to bring them over MNK (which there isn't right now), and then literally every ranged dps not named BLM (which despite having 3 circumstantial skills and 4 completely useless skills, I think is pretty much a perfect class atm). Fix the glaring issues with the jobs that barely anyone wants to play, and then patch up the #1 most played job in the game that does either the most or second most damage in every fight.

    Prioritizing the jobs you mention and giving better thought of and planned QoL to other jobs should not be mutually exclusive. Jobs like MNK and BLM have such broken but working systems because they haven't the foggiest what to do to enable better options, so all they do to those jobs is add things to them that just make their basics seem more obvious in how "basic" they are. We can't just fall on this wheel of "what the flavor of the patch" job doting because it just makes things worse for the jobs that have to wait longer than others, I am aware that there can be jobs that don't need any or much tweaking, but that doesn't mean other jobs have to wait in line for problems to be fixed.
    (0)
    Last edited by Mahrze; 09-12-2019 at 05:54 AM.
    If you say so.

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    Prioritizing the jobs you mention and giving better thought of and planned QoL to other jobs should not be mutually exclusive. Jobs like MNK and BLM have such broken but working systems because they haven't the foggiest what to do to enable better options, so all they do to those jobs is add things to them that just make their basics seem more obvious in how "basic" they are. We can't just fall on this wheel of "what the flavor of the patch" job doting because it just makes things worse for the jobs that have to wait longer than others, I am aware that there can be jobs that don't need any or much tweaking, but that doesn't mean other jobs have to wait in line for problems to be fixed.
    I don't think there's anything "broken" about BLM. The past two expansions have been like a wet dream for people who want to play Black Mage. The job has simultaneously gotten easier to play and more powerful at every step along the way. Hell, square even intentionally broke the meta and gutted support classes just to justify black mage's existence and now we have a situation where powerful jobs are doing so much personal DPS that you can't even justify bringing any support classes because the rDPS they provide does not even come close to making up for the difference. They even created a new support class (Dancer) built around the idea of buffing a single powerful job to allow them to do insane amounts of damage.. And they reworked Astrologian in a way that means its entire purpose is to primarily buff single players at a time, they don't even have the option of spreading cards anymore. Literally everything about Shadowbringers has been built from the ground up in a way that appears to be tailor-made specifically to make Black Mage the most powerful and desirable job in the game. That's insane.
    (2)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I don't think there's anything "broken" about BLM. The past two expansions have been like a wet dream for people who want to play Black Mage. The job has simultaneously gotten easier to play and more powerful at every step along the way. Hell, square even intentionally broke the meta and gutted support classes just to justify black mage's existence and now we have a situation where powerful jobs are doing so much personal DPS that you can't even justify bringing any support classes because the rDPS they provide does not even come close to making up for the difference. They even created a new support class (Dancer) built around the idea of buffing a single powerful job to allow them to do insane amounts of damage.. And they reworked Astrologian in a way that means its entire purpose is to primarily buff single players at a time, they don't even have the option of spreading cards anymore. Literally everything about Shadowbringers has been built from the ground up in a way that appears to be tailor-made specifically to make Black Mage the most powerful and desirable job in the game. That's insane.
    Black Mage is a dev favorite and it shows. Even when it isn't "meta" it often gets problems addressed with changes to its existing kit before they add new actions case in point, they just tied enochian to AF/UI in Stormblood which let you refresh it with Transpose instead of giving it something stupid like Riddle of Earth, and in Shadowbringers they made the Freeze changes retroactive rather than something earned in the leveling process. If they do have to make a fix with a new skill, the skill is always unbelievably good like Triple Cast for movement or 2x Xenoglossy for movement or burst.
    (4)