Monk right now and has always had the most overly circumstantial skills in the game by an order of magnitude. Monk is also the only job where the devs consistently tie traits to those skills that are fundamentally useless. Fists of Fire, Wind, and Earth and by extension the two traits Enhanced Fists of Fire and Riddle of Wind, Tornado Kick, Anatman, and Six Sided Star. Are all extremely niche to the point of never being used or outright useless for their intended purpose.
1-2 Circumstantial skills is no where near the problem that Monk has where a 1/3 of its kit is useless and 2/3's of what they get when an expansion drops also being garbage.
You know what those jobs also regularly get? New skills that are effective and that they get to use during their rotations or in the course of mitigating/healing a fight, whereas Monk has not seen a truly new rotational skill since Elixir Field and a new GCD we get to use on a regular basis is something we've never gotten before.Contagion. Aetherflow (on SMN). Most of Sch's DPS kit. Fire II and Blizz II aren't gone but are now completely obsolete. Deliverance. Unchained. Scourge. Dark Arts. Shield Swipe. The vast majority of MCH's old kit.
Attention that was so poorly thought out that it produced an entirely new rotation that the devs didn't want us doing. And they undid all of the positive changes at the beginning of Shadowbringers, making Monk grueling to level and play instead of changing the lynchpin of that rotation.Except that it has. Monk got a solid amount of attention near the end of Stormblood which a ton of people were happy about and saw a ton of play in the final raid tier. A couple odd skills here or there maybe feel weird, but it pales in comparison to some of the job changes of the past (4.0 Warrior for instance).
Monk may need some work. Other jobs need it more.
Monk has had these problems for years while other jobs passed it by. I think Monk deserves as much attention as they do.Monk may need some work. Other jobs need it more.