Quote Originally Posted by SpeckledBurd View Post
Technically Howling fist was our only low level skill that could hit a mob outside of Melee range.

While that works for Samurai's Hissatsu:Senei/Guren, it wouldn't work on Monk. A Samurai knows how much Kenki they'll need when Hissatsu:Senei/Guren is coming up and they build Kenki consistently with every GCD, so they can pause in their Shinten use and just build gauge, and if they're slightly off they won't overflow because there's overhead built into the gauge. Monk's flow of Chakra can do neither of those things. Its inconsistent being behind two layers of RNG and you either have 5 Chakra or you don't when it comes to using a skill. So when approaching the Enlightenment/Howling Fist cooldown a Monk could just be unable to use it because of RNG deciding it doesn't want to cooperate, or they would have to sit on 5 Chakra and miss out on Chakras proccing and miss out on damage.

In theory they could mitigate it by making Enlightenment/Howling Fist always align with Brotherhood, but Brotherhood is party comp dependent (and also RNG) so if it's a Monk and 3 Casters, you may not see the 5 Chakras you need. You could also just get insanely unlucky and not get the Chakras in a physical composition either.
Kinda goes back to Chakra not being as fleshed out as other resources, and all of their skill advancements being Greased Lightning based.

having Six Sided Star instead auto-generating a Chakra would give them more manipulation in this regard (And in this example would be a clear and present gain for the situation at hand - "I need Chakra to use Enlightenment so I don't have to delay the Cooldown")

In this theoretical setup you could have something like

Six Sided Star - Generates Chakra Guaranteed.
Howling Fist - Becomes Enlightenment at 5 Chakra
Anantman - Consumes 5 Chakra to grant Max GL

Deep Meditation II - Chakra now holds up to 7.

If we assign something like a 45 second Anantman cooldown, we also potentially bring back a situational Tornado Kick gain. The Monk then moves through three basic, competing priorities of Enlighten Howling Fist, Anantman -> Tornado Kick, or default Forbidden Chakra.

On a more opinionated note, I kind of think Riddles should be short duration buffs attached to the Fists, and increase the fist cooldown some. Removes some buttons and encourages more fist dancing.

Riddle of X: When changing into Fist of Earth, Fist of Fire, or Fist of Wind, the bonus from this Fist is doubled for 9 seconds.

Which leads into a pretty natural upgrade for it later

Greater Riddle: When Changing into Fist of Earth, Wind, or Fire, the bonus from the previous fist is kept for 9 seconds.

With a few baseline changes to the Fists themselves and separating GL 4 from Riddle of Wind.

Fist of Earth: 10% Damage reduction, gain 50% of the positional bonus when missing a positional.
Fist of Fire: 5% bonus damage
Fist of Wind: 5% bonus movement speed