Results -9 to 0 of 74

Thread: Monk Changes

Threaded View

  1. #21
    Player
    Sonya_Nillefrant's Avatar
    Join Date
    Sep 2019
    Posts
    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Mahrze View Post
    This is basically how dragoon works. it does a 1,2,3 and then 50/50 of whichever 4th ability they can use (and yeah, as of now a 5th one, etc.) I understand what you're trying to add. But it steps too much into the things another melee DPS already does. I am not saying your idea is bad, because its not. But it is already too similar to another DPS' gimmick.

    The Dark Chakra system is a bit wonky because it already operates on the same thing as the current chakra, you're just adding another resource for 2 new skills to use. And that I think just adds to the issue that Chakra as always had, not needing to have so many "charge levels" since its mostly an artificial gate that limits how MNK plays.

    If there would be a form of "Dragon" stance, I'd rather see it as a form that gives free flow to MNK like perfect balance. Almost like a "Fist of Water". But that's just one of the many things that can be done with MNK.






    Like I added, I'd (personally) prefer to see them evolve MNK in a way that really isn't stepping on DRGs Image. I assume they did the same with DRG since early DRG was too similar to MNK imo.


    I agree that MNK was always experienced as a slow ramp up but consistent damage with very few spikes, until SB and ShB happened. And being a job who simply keeps the damage rolling is also a good idea, but I (again, personally) don't see the "dragon" form as you present it as a thing that would build MNK in a way that will make it different from DRG or SAM, or even NIN. (Since SAM and NIN are seen by some(yes, horrid weasel word) as jobs that stemmed from MNK design concepts).
    Im not sure im following your comparison to the forms of monk to how dragoon functions.

    Monk has always been limited by its forms

    Having to be in those forms to apply the forms' skills' additional effects.

    Opo opo:
    Bootshine gets crit
    Dragon kick gets bootshine buff

    Raptor:
    Twin snakes applies damage buff
    True strike....just deals damage

    Couril:
    Demolish applies Dot
    Snap punch....again just damage

    The point im geting at is we would then have:

    "Dragon":
    Skill 1 applies crit buff and any crit generates a dark chakra
    Skill 2.......again just damage but any crit generates a dark chakra

    With dragoon its 4th skill is generated off of whichever combo finisher u do and then u get ro use its 2nd 4th skill as a 5th combo.

    With the dark chakra we would then do this:

    5 stacks of dark chakra:
    Dark chakra skill 1: single target high dmg dot(maybe)
    Dark chakra skill 2: AoE line or circle, maybe some kinda ground dot like bard had with dark fire cracked ground.(again idk)

    Then with those in tow:

    5 light and 5 dark chakra:
    Equilibrium: single target high damage, and just for arguments sake blunt resist down(no reason just is)
    (0)
    Last edited by Sonya_Nillefrant; 09-07-2019 at 07:23 AM.